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Dr Arindam Dey
Dr

Arindam Dey

Email: 

Overview

Background

Please note: I am NOT taking any new Ph.D. students!

I am an Honorary Research Fellow at the UQ's School of ITEE, primarily focusing on Mixed Reality, Empathic Computing, and Human-Computer Interaction. Please visit my personal website for more details about me and my work.

I am a proponent of "for good" research with these technologies and aim to create a positive societal impact with my research. I believe in designing solutions for users and accordingly putting users ahead of the technology. Most of my work involves user research and statistics.

Before joining the University of Queensland in August 2018, I was a Research Fellow at the Empathic Computing Laboratory (UniSA) working with one of the world leaders of Augmented Reality Prof. Mark Billinghurst between 2015 and 2018. Earlier, I held postdoctoral positions at the University of Tasmania, Worcester Polytechnic Institute (USA), and James Cook University. Earlier I completed my Ph.D. under the supervision of Prof. Christian Sandor and Prof. Bruce Thomas at the University of South Australia with a thesis titled Perceptual characteristics of visualizations for occluded objects in handheld augmented reality. During this time I did a research internship at the TU Munich under the supervision of Prof. Gudrun Klinker. I regularly serve as an organizer and a peer-reviewer of multiple international conferences and journals related to my research interests.

Originally, I was born in Kolkata, India (and lived there for 25 years) and now live in Brisbane, Australia with my wife and daughter! When not working, I enjoy spending time with my family and playing Cricket in the summer.

Availability

Dr Arindam Dey is:
Available for supervision
Media expert

Qualifications

  • Doctor of Philosophy, University of South Australia

Research interests

  • Mixed Reality (MR)

    MR is a technology continuum that covers both Augmented Reality (AR) and Virtual Reality (VR). I am interested in designing novel interfaces using both AR, VR, and a combination of both in collaborative applications. I believe MR being a user interface technology, we need to give utmost importance to the users to drive innovation. I am interested to supervise students and create collaborations in the space of user-centered MR.

  • Augmented Reality (AR) and Virtual Reality (VR)

    Both of these technologies are part of the MR continuum and my research interests. I am interested to use these technologies in multiple application domains including but not limited to remote collaborations, affective computing, gaming, education, health, and sustainability. I am a proponent of driving "for good" research using these technologies. If you are interested in one of these areas, I will be very happy to collaborate with and/or supervise.

  • Empathic Computing

    Empathy is about seeing with the eyes of another, listening with the ears of another and feeling with the heart of another. Empathic Computing is a research field that develops computer systems that recognize and share emotions and help people better understand one another. I am interested in creating and sharing empathy in computer-mediated collaboration (CSCW) or in single-user applications. This work involves working with physiological sensors and/or Electroencephalography (EEG). Please contact me if you are interested to explore this innovative space.

  • Human-Computer Interaction (HCI)

    While the above three areas are where I do most of my research, I am also interested in general HCI work including interaction design and visual perception. I will be happy to supervise students in other HCI related projects as well.

Works

Search Professor Arindam Dey’s works on UQ eSpace

70 works between 2009 and 2024

1 - 20 of 70 works

Featured

2019

Conference Publication

Exploration of an EEG-based cognitively adaptive training system in virtual reality

Dey, Arindam, Chatourn, Alex and Billinghurst, Mark (2019). Exploration of an EEG-based cognitively adaptive training system in virtual reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23-27 March 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VR.2019.8797840

Exploration of an EEG-based cognitively adaptive training system in virtual reality

Featured

2019

Conference Publication

Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments

Dey, Arindam, Chen, Hao, Zhuang, Chang, Billinghurst, Mark and Lindeman, Robert W. (2019). Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. 17th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2018, Munich, Germany, 16-20 October 2018. New York, NY, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR.2018.00052

Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments

Featured

2018

Journal Article

A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014

Dey, Arindam, Billinghurst, Mark, Lindeman, Robert W. and Swan, J. Edward (2018). A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014. Frontiers in Robotics and AI, 5 (APR) 37. doi: 10.3389/frobt.2018.00037

A systematic review of 10 Years of Augmented Reality usability studies: 2005 to 2014

Featured

2017

Conference Publication

Effects of sharing physiological states of players in collaborative virtual reality gameplay

Dey, Arindam, Piumsomboon, Thammathip, Lee, Youngho and Billinghurst, Mark (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017, Denver, CO, United States, 6-11 May 2017. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3025453.3026028

Effects of sharing physiological states of players in collaborative virtual reality gameplay

2024

Journal Article

Machine learning based classification of presence utilizing psychophysiological signals in immersive virtual environments

Saha, Shuvodeep, Dobbins, Chelsea, Gupta, Anubha and Dey, Arindam (2024). Machine learning based classification of presence utilizing psychophysiological signals in immersive virtual environments. Scientific Reports, 14 (1) 21667, 1-17. doi: 10.1038/s41598-024-72376-1

Machine learning based classification of presence utilizing psychophysiological signals in immersive virtual environments

2024

Conference Publication

PhysioCHI: towards best practices for integrating physiological signals in HCI

Chiossi, Francesco, Stepanova, Ekaterina R., Tag, Benjamin, Perusquia-Hernandez, Monica, Kitson, Alexandra, Dey, Arindam, Mayer, Sven and El Ali, Abdallah (2024). PhysioCHI: towards best practices for integrating physiological signals in HCI. CHI EA '24, Honolulu, HI, United States, 11-16 May 2024. New York, NY, United States: ACM. doi: 10.1145/3613905.3636286

PhysioCHI: towards best practices for integrating physiological signals in HCI

2024

Journal Article

VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research

Wen, Elliott, Gupta, Chitralekha, Sasikumar, Prasanth, Billinghurst, Mark, Wilmott, James, Skow, Emily, Dey, Arindam and Nanayakkara, Suranga (2024). VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research. IEEE Transactions on Visualization and Computer Graphics, PP (99), 1-7. doi: 10.1109/tvcg.2024.3372044

VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research

2023

Conference Publication

A motion-simulation platform to generate synthetic motion data for computer vision tasks

Chalmers, Andrew, Zhao, Junhong, Khuan Hoh, Weng, Drown, James, Finnie, Simon, Yao, Richard, Lin, James, Wilmott, James, Dey, Arindam, Billinghurst, Mark and Rhee, Taehyun (2023). A motion-simulation platform to generate synthetic motion data for computer vision tasks. SA '23: SIGGRAPH Asia 2023 Technical Communications, Sydney, NSW, Australia, 12-15 December 2023. New York, NY, United States: ACM. doi: 10.1145/3610543.3628795

A motion-simulation platform to generate synthetic motion data for computer vision tasks

2023

Conference Publication

Multi-modal classification of cognitive load in a VR-based training system

Bhat, Srikrishna S., Dobbins, Chelsea, Dey, Arindam and Sharma, Ojaswa (2023). Multi-modal classification of cognitive load in a VR-based training system. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Sydney, Australia, 16-20 October 2023. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar59233.2023.00065

Multi-modal classification of cognitive load in a VR-based training system

2023

Conference Publication

Deep learning-based simulator sickness estimation from 3D motion

Zhao, Junhong, Tran, Kien T. P., Chalmers, Andrew, Hoh, Weng Khuan, Yao, Richard, Dey, Arindam, Wilmott, James, Lin, James, Billinghurst, Mark, Lindeman, Robert W. and Rhee, Taehyun (2023). Deep learning-based simulator sickness estimation from 3D motion. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Sydney, NSW Australia, 16-20 October 2023. New York, NY USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar59233.2023.00018

Deep learning-based simulator sickness estimation from 3D motion

2023

Conference Publication

'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participants

Vithanage, Shashindi, Dey, Arindam and Korte, Jessica (2023). 'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participants. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai, China, 25-29 March 2023. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers.. doi: 10.1109/VRW58643.2023.00298

'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participants

2023

Conference Publication

Towards an inclusive and accessible Metaverse

Parker, Callum, Yoo, Soojeong, Lee, Youngho, Fredericks, Joel, Dey, Arindam, Cho, Youngjun and Billinghurst, Mark (2023). Towards an inclusive and accessible Metaverse. 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 23-28 April 2023. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3544549.3573811

Towards an inclusive and accessible Metaverse

2023

Journal Article

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II

Zielasko, Daniel, Borst, Christoph W., Jung, Sungchul and Dey, Arindam (2023). Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II. Frontiers in Virtual Reality, 4 1197858. doi: 10.3389/frvir.2023.1197858

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II

2022

Journal Article

Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals

Dey, Arindam, Barde, Amit, Yuan, Bowen, Sareen, Ekansh, Dobbins, Chelsea, Goh, Aaron, Gupta, Gaurav, Gupta, Anubha and Billinghurst, Mark (2022). Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals. International Journal of Human-Computer Studies, 160 102762, 1-14. doi: 10.1016/j.ijhcs.2021.102762

Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals

2022

Conference Publication

Comparing physiological and emotional effects of happy and sad virtual environments experienced in video and virtual reality

Zhu, Yuankun and Dey, Arindam (2022). Comparing physiological and emotional effects of happy and sad virtual environments experienced in video and virtual reality. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Virtual, 12-16 March 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00275

Comparing physiological and emotional effects of happy and sad virtual environments experienced in video and virtual reality

2022

Conference Publication

Effects of heart rate feedback on an asymmetric platform using augmented reality and laptop

Dey, Arindam, Cao, Yufei and Dobbins, Chelsea (2022). Effects of heart rate feedback on an asymmetric platform using augmented reality and laptop. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Virtual, 12-16 March 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00051

Effects of heart rate feedback on an asymmetric platform using augmented reality and laptop

2021

Conference Publication

Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness

Manyuru, Patricia, Dobbins, Chelsea, Matthews, Benjamin, Baumann, Oliver and Dey, Arindam (2021). Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ United States: IEEE. doi: 10.1109/ismar-adjunct54149.2021.00099

Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness

2021

Journal Article

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications

Borst, Christoph W., Weyers, Benjamin, Simeone, Adalberto L., Dey, Arindam and Zielasko, Daniel (2021). Editorial: Everyday Virtual and Augmented Reality: Methods and Applications. Frontiers in Virtual Reality, 2 760883. doi: 10.3389/frvir.2021.760883

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications

2021

Conference Publication

Connecting the brains via virtual eyes: eye-gaze directions and inter-brain synchrony in VR

Gumilar, Ihshan, Barde, Amit, Hayati, Ashkan F., Billinghurst, Mark, Lee, Gun, Momin, Abdul, Averill, Charles and Dey, Arindam (2021). Connecting the brains via virtual eyes: eye-gaze directions and inter-brain synchrony in VR. 2021 CHI: Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY, USA: Association for Computing Machinery. doi: 10.1145/3411763.3451583

Connecting the brains via virtual eyes: eye-gaze directions and inter-brain synchrony in VR

2020

Journal Article

A review of hyperscanning and its use in virtual environments

Barde, Amit, Gumilar, Ihshan, Hayati, Ashkan F., Dey, Arindam, Lee, Gun and Billinghurst, Mark (2020). A review of hyperscanning and its use in virtual environments. Informatics, 7 (4) 55, 55. doi: 10.3390/informatics7040055

A review of hyperscanning and its use in virtual environments

Funding

Current funding

  • 2020 - 2025
    Co-design, development, and evaluation of an immersive virtual reality therapy tool for individuals with communication disorder.
    Metro North Hospital and Health Service
    Open grant

Supervision

Availability

Dr Arindam Dey is:
Available for supervision

Before you email them, read our advice on how to contact a supervisor.

Available projects

  • Exploring Emotional and Cognitive Effects of Heterogeneous Mixed Reality Remote Collaboration

    Current collaboration systems between remote users are mostly homogeneous, whereby the collaborators use the same technology and/or devices. These systems do not adapt to the emotional and cognitive states of the users however. This project will explore a mixed reality (MR) heterogeneous system to develop theories, visualizations and interaction methods, with the aim of producing an innovative and validated model of sharing of emotional and cognitive states in MR heterogeneous collaborations. The outcome will include a demonstration prototype, completed user evaluations and design guidelines leading to knowledge transfer and commercialization. This project will inform future larger projects to have significant benefits in industries where remote training and supervision are useful.

  • Cognitively Adaptive Extended Reality Learning Application

    This project will design, develop, and evaluate cognitively adaptive interface (visualization and interaction methods) for learning using both augmented and virtual reality technologies. Physiological sensors, EEG, eye tracking information will be collected in real time and used to make the interface adaptive.

  • Collaborative Virtual Reality Interfaces with Empathetic Cues

    This project will design, develop, and evaluate visualization and interaction methods to share emotional cues between collaborators to make them collaborate seamlessly and understand one another emotionally. This project will involve using physiological sensors, EEG, and Unity 3D/Unreal gaming engine.

Supervision history

Current supervision

  • Doctor Philosophy

    Cognitively and Physiologically Adaptive Virtual Reality Systems

    Associate Advisor

    Other advisors: Dr Chelsea Dobbins

  • Doctor Philosophy

    Exploring Cognitively and Physiologically Adaptive Virtual Reality Systems for Industrial Training

    Associate Advisor

    Other advisors: Dr Chelsea Dobbins

Completed supervision

Media

Enquiries

Contact Dr Arindam Dey directly for media enquiries about:

  • Empathic Computing
  • Mixed Reality
  • Virtual Reality

Need help?

For help with finding experts, story ideas and media enquiries, contact our Media team:

communications@uq.edu.au