School of Electrical Engineering and Computer Science
Faculty of Engineering, Architecture and Information Technology
Availability:
Available for supervision
My research explores how Virtual and Augmented Reality technologies enable users to better understand and interact with complex data. I also focus on the engineering and evaluation of interactive visualisation systems and the design of Augmented Reality interfaces for industry applications. I have authored 60+ publications in top-ranked Human Computer Interaction and Information Visualisation conference proceedings and journals, including in ACM CHI, ACM UIST, ACM ISS, IEEE InfoVis/TVCG, IEEE VR.
In 2021 and 2022, I was nominated Australia’s Field Leader researcher in Computer Graphics (The Australian Research magazine yearly ranking).
I'm an immersive technology researcher developing novel approaches to 3D experiences and research from the perspective of a multimedia creative artist. With a diverse foundation in music production, composition, audio engineering, and game development, I spearhead initiatives that harness creative works for positive societal and environmental impact.
Current projects include:
Algorithm validation and procedure generation for LiDAR scanning techniques to enable more accurate biodiversity and biomass calculations,
Prototyping first-person 360 camera technologies and co-producing 360VR simulations for domestic and family violence prevention and education, and
Investigating AI NPC interactions within immersive simulations to develop interpersonal capabilities within complex situations.