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2025

Journal Article

Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data

Chitale, Vibhav, Henry, Julie D., Liang, Hai-Ning, Matthews, Ben and Baghaei, Nilufar (2025). Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data. New Ideas in Psychology, 76 101127. doi: 10.1016/j.newideapsych.2024.101127

Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data

2024

Journal Article

Receiving self-compassion in the virtual world: testing the potential value of biofeedback

Greig, Lachlan, Coundouris, Sarah P., Randhir, Swaraj, Henry, Julie D. and Baghaei, Nilufar (2024). Receiving self-compassion in the virtual world: testing the potential value of biofeedback. Behaviour Research and Therapy, 180 104596, 104596. doi: 10.1016/j.brat.2024.104596

Receiving self-compassion in the virtual world: testing the potential value of biofeedback

2024

Journal Article

Understanding the Relationship Between User Game Preferences and Depressive Symptoms: A Pilot Study

Baghaei, Nilufar, Abdulkhalek, Sarah, Moat, Kaitlin, Xu, Wenge and Liang, Hai-Ning (2024). Understanding the Relationship Between User Game Preferences and Depressive Symptoms: A Pilot Study. Games for Health Journal, 13 (4), 297-304. doi: 10.1089/g4h.2023.0174

Understanding the Relationship Between User Game Preferences and Depressive Symptoms: A Pilot Study

2024

Journal Article

Cyber Security and Privacy Issues in Extended Reality Healthcare Applications: Scoping Review (Preprint)

Lake, Kaitlyn, Mc Kittrick, Andrea, Desselle, Mathilde, Padilha Lanari Bo, Antonio, Abayasiri, Rammuni Achintha Mihiran, Fleming, Jennifer Michelle, Baghaei, Nilufar and Kim, Dan Dongseong (2024). Cyber Security and Privacy Issues in Extended Reality Healthcare Applications: Scoping Review (Preprint). JMIR XR and Spatial Computing. doi: 10.2196/59409

Cyber Security and Privacy Issues in Extended Reality Healthcare Applications: Scoping Review (Preprint)

2024

Journal Article

Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model

Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Elms, Jonathan and Baghaei, Nilufar (2024). Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model. Journal of Consumer Behaviour. doi: 10.1002/cb.2374

Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model

2024

Journal Article

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames

Guo, Zixuan, Wang, Hongyu, Deng, Hanxiao, Xu, Wenge, Baghaei, Nilufar, Lo, Cheng-Hung and Liang, Hai-Ning (2024). Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Transactions on Visualization and Computer Graphics, PP (5), 1-11. doi: 10.1109/tvcg.2024.3372114

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames

2023

Journal Article

Virtual reality technology in the treatment of anxiety – progress and future challenges

Porter, Richard J, Beaglehole, Ben and Baghaei, Nilufar (2023). Virtual reality technology in the treatment of anxiety – progress and future challenges. Expert Review of Neurotherapeutics, 23 (12), 1-3. doi: 10.1080/14737175.2023.2289574

Virtual reality technology in the treatment of anxiety – progress and future challenges

2023

Journal Article

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

Yu, Kangyou, Wen, Shaoyue, Xu, Wenge, Caon, Maurizio, Baghaei, Nilufar and Liang, Hai-Ning (2023). Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality, 27 (3), 1887-1903. doi: 10.1007/s10055-023-00780-5

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

2023

Journal Article

Individualized virtual reality for increasing self-compassion: evaluation study

Halim, Ilona, Stemmet, Lehan, Hach, Sylvia, Porter, Richard, Liang, Hai-Ning, Vaezipour, Atiyeh, Henry, Julie and Baghaei, Nilufar (2023). Individualized virtual reality for increasing self-compassion: evaluation study. JMIR Mental Health, 10 (1) e47617, e47617. doi: 10.2196/47617

Individualized virtual reality for increasing self-compassion: evaluation study

2023

Journal Article

Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study

Vaezipour, Atiyeh, Aldridge, Danielle, Koenig, Sebastian, Burns, Clare L., Baghaei, Nilufar, Theodoros, Deborah and Russell, Trevor (2023). Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study. JMIR Rehabilitation and Assistive Technologies, 10 (1) e46959, e46959. doi: 10.2196/46959

Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study

2023

Journal Article

Preface to Adjunct Proceedings of the 18th International Persuasive Technology Conference

Koranteng, Felix N., Baghaei, Nilufar and Gram-Hansen, Sandra Burri (2023). Preface to Adjunct Proceedings of the 18th International Persuasive Technology Conference. CEUR Workshop Proceedings, 3474.

Preface to Adjunct Proceedings of the 18th International Persuasive Technology Conference

2022

Journal Article

Games for mental health

Baghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2022). Games for mental health. Games for Health Journal, 11 (6), 337-340. doi: 10.1089/g4h.2022.0199

Games for mental health

2022

Journal Article

Editorial: cybersickness in VR applications

Monteiro, Diego, Nanjappan, Vijayakumar, Baghaei, Nilufar and Liang, Hai-Ning (2022). Editorial: cybersickness in VR applications. Frontiers in Virtual Reality, 3 1025054. doi: 10.3389/frvir.2022.1025054

Editorial: cybersickness in VR applications

2022

Journal Article

Acceptance of virtual reality exergames among Chinese older adults

Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou, Wen, Shaoyue, Baghaei, Nilufar and Tu, Huawei (2022). Acceptance of virtual reality exergames among Chinese older adults. International Journal of Human–Computer Interaction, 39 (5), 1134-1148. doi: 10.1080/10447318.2022.2098559

Acceptance of virtual reality exergames among Chinese older adults

2022

Journal Article

The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping review

Chitale, Vibhav, Baghaei, Nilufar, Playne, Daniel, Liang, Hai-Ning, Zhao, Yinshu, Erensoy, Aysu and Ahmad, Yvette (2022). The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping review. Games for Health Journal, 11 (6), 341-354. doi: 10.1089/g4h.2021.0227

The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping review

2022

Journal Article

Ready Player Two: A randomized controlled pilot trial investigating the feasibility of using games to improve healthy lifestyle knowledge in youth (9-16 years) at risk for type two diabetes

Maddison, Ralph, Baghaei, Nilufar, Calder, Amanda Jane, Murphy, Rinki, Parag, Varsha, Heke, Ihirangi, Dobson, Rosie and Marsh, Samantha (2022). Ready Player Two: A randomized controlled pilot trial investigating the feasibility of using games to improve healthy lifestyle knowledge in youth (9-16 years) at risk for type two diabetes. JMIR Formative Research, 6 (6) e33089, e33089. doi: 10.2196/33089

Ready Player Two: A randomized controlled pilot trial investigating the feasibility of using games to improve healthy lifestyle knowledge in youth (9-16 years) at risk for type two diabetes

2022

Journal Article

Extended Reality for Mental Health Evaluation —A Scoping Review (Preprint)

Omisore, Olatunji, Odenigbo, Ifeanyi, Orji, Joseph, Beltran, Amelia, Orji, Rita, Baghaei, Nilufar and Sandra, Meier (2022). Extended Reality for Mental Health Evaluation —A Scoping Review (Preprint). JMIR Serious Games, 6 ARTN e38413, e38413. doi: 10.2196/38413

Extended Reality for Mental Health Evaluation —A Scoping Review (Preprint)

2022

Journal Article

A systematic and comparative review of behavior change strategies in stress management apps: opportunities for improvement

Alhasani, Mona, Mulchandani, Dinesh, Oyebode, Oladapo, Baghaei, Nilufar and Orji, Rita (2022). A systematic and comparative review of behavior change strategies in stress management apps: opportunities for improvement. Frontiers in Public Health, 10 777567, 1-19. doi: 10.3389/fpubh.2022.777567

A systematic and comparative review of behavior change strategies in stress management apps: opportunities for improvement

2022

Journal Article

Editorial: virtual reality and mental health: opportunities to advance research and practice

Baghaei, Nilufar, Liang, Hai-Ning, Billinghurst, Mark, Naslund, John and Oyekoya, Oyewole (2022). Editorial: virtual reality and mental health: opportunities to advance research and practice. Frontiers in Virtual Reality, 3 838036, 1-3. doi: 10.3389/frvir.2022.838036

Editorial: virtual reality and mental health: opportunities to advance research and practice

2022

Journal Article

Preface

Baghaei, Nilufar, Vassileva, Julita, Ali, Raian and Oyibo, Kiemute (2022). Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13213 LNCS, v-vi.

Preface