2025 Journal Article Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experienceAnwar, Muhammad Shahid, Yang, Jie, Frnda, Jaroslav, Choi, Ahyoung, Baghaei, Nilufar and Ali, Miram (2025). Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience. Virtual Reality, 29 (2) 51, 1-29. doi: 10.1007/s10055-025-01126-z |
2025 Journal Article Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality dataChitale, Vibhav, Henry, Julie D., Liang, Hai-Ning, Matthews, Ben and Baghaei, Nilufar (2025). Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data. New Ideas in Psychology, 76 101127, 101127. doi: 10.1016/j.newideapsych.2024.101127 |
2024 Journal Article Influence of virtual reality illusions on balance performance and immersive user experience in young adults: a within-subject experimental studyAbayasiri, R. Achintha M., Padilha Lanari Bo, Antonio, Dick, Taylor J. M. and Baghaei, Nilufar (2024). Influence of virtual reality illusions on balance performance and immersive user experience in young adults: a within-subject experimental study. JMIR Serious Games. doi: 10.2196/70376 |
2024 Journal Article Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) modelErensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Elms, Jonathan and Baghaei, Nilufar (2024). Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model. Journal of Consumer Behaviour, 23 (6), 2781-2811. doi: 10.1002/cb.2374 |
2024 Journal Article Cyber security and privacy issues in extended reality healthcare applications: scoping reviewLake, Kaitlyn, Mc Kittrick, Andrea, Desselle, Mathilde, Padilha Lanari Bo, Antonio, Abayasiri, Rammuni Achintha Mihiran, Fleming, Jennifer Michelle, Baghaei, Nilufar and Kim, Dan Dongseong (2024). Cyber security and privacy issues in extended reality healthcare applications: scoping review. JMIR XR and Spatial Computing, 1 e59409, e59409-e59409. doi: 10.2196/59409 |
2024 Journal Article Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real AppHamzah, Irna, Salwana, Ely and Baghaei, Nilufar (2024). Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real App. International Journal of Advanced Computer Science and Applications, 15 (10), 256-263. doi: 10.14569/ijacsa.2024.0151028 |
2024 Journal Article Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL)Hamzah, Irna, Salwana, Ely, Baghaei, Nilufar, Billinghurst, Mark and Arsad, Azhar (2024). Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL). International Journal of Advanced Computer Science and Applications, 15 (10), 264-272. doi: 10.14569/ijacsa.2024.0151029 |
2024 Journal Article Receiving self-compassion in the virtual world: testing the potential value of biofeedbackGreig, Lachlan, Coundouris, Sarah P., Randhir, Swaraj, Henry, Julie D. and Baghaei, Nilufar (2024). Receiving self-compassion in the virtual world: testing the potential value of biofeedback. Behaviour Research and Therapy, 180 104596, 104596. doi: 10.1016/j.brat.2024.104596 |
2024 Journal Article Understanding the relationship between user game preferences and depressive symptoms: a pilot studyBaghaei, Nilufar, Abdulkhalek, Sarah, Moat, Kaitlin, Xu, Wenge and Liang, Hai-Ning (2024). Understanding the relationship between user game preferences and depressive symptoms: a pilot study. Games for Health Journal, 13 (4), 297-304. doi: 10.1089/g4h.2023.0174 |
2024 Journal Article Breaking the isolation: exploring the impact of passthrough in shared spaces on player performance and experience in VR exergamesGuo, Zixuan, Wang, Hongyu, Deng, Hanxiao, Xu, Wenge, Baghaei, Nilufar, Lo, Cheng-Hung and Liang, Hai-Ning (2024). Breaking the isolation: exploring the impact of passthrough in shared spaces on player performance and experience in VR exergames. IEEE Transactions on Visualization and Computer Graphics, 30 (5), 2580-2590. doi: 10.1109/tvcg.2024.3372114 |
2023 Journal Article Virtual reality technology in the treatment of anxiety – progress and future challengesPorter, Richard J, Beaglehole, Ben and Baghaei, Nilufar (2023). Virtual reality technology in the treatment of anxiety – progress and future challenges. Expert Review of Neurotherapeutics, 23 (12), 1-3. doi: 10.1080/14737175.2023.2289574 |
2023 Journal Article Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergamesYu, Kangyou, Wen, Shaoyue, Xu, Wenge, Caon, Maurizio, Baghaei, Nilufar and Liang, Hai-Ning (2023). Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality, 27 (3), 1887-1903. doi: 10.1007/s10055-023-00780-5 |
2023 Journal Article Individualized virtual reality for increasing self-compassion: evaluation studyHalim, Ilona, Stemmet, Lehan, Hach, Sylvia, Porter, Richard, Liang, Hai-Ning, Vaezipour, Atiyeh, Henry, Julie and Baghaei, Nilufar (2023). Individualized virtual reality for increasing self-compassion: evaluation study. JMIR Mental Health, 10 (1) e47617, e47617. doi: 10.2196/47617 |
2023 Journal Article Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative studyVaezipour, Atiyeh, Aldridge, Danielle, Koenig, Sebastian, Burns, Clare L., Baghaei, Nilufar, Theodoros, Deborah and Russell, Trevor (2023). Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study. JMIR Rehabilitation and Assistive Technologies, 10 (1) e46959, e46959. doi: 10.2196/46959 |
2023 Journal Article Preface to Adjunct Proceedings of the 18th International Persuasive Technology ConferenceKoranteng, Felix N., Baghaei, Nilufar and Gram-Hansen, Sandra Burri (2023). Preface to Adjunct Proceedings of the 18th International Persuasive Technology Conference. CEUR Workshop Proceedings, 3474. |
2022 Journal Article Games for mental healthBaghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2022). Games for mental health. Games for Health Journal, 11 (6), 337-340. doi: 10.1089/g4h.2022.0199 |
2022 Journal Article Editorial: cybersickness in VR applicationsMonteiro, Diego, Nanjappan, Vijayakumar, Baghaei, Nilufar and Liang, Hai-Ning (2022). Editorial: cybersickness in VR applications. Frontiers in Virtual Reality, 3 1025054. doi: 10.3389/frvir.2022.1025054 |
2022 Journal Article Acceptance of virtual reality exergames among Chinese older adultsXu, Wenge, Liang, Hai-Ning, Yu, Kangyou, Wen, Shaoyue, Baghaei, Nilufar and Tu, Huawei (2022). Acceptance of virtual reality exergames among Chinese older adults. International Journal of Human–Computer Interaction, 39 (5), 1134-1148. doi: 10.1080/10447318.2022.2098559 |
2022 Journal Article The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping reviewChitale, Vibhav, Baghaei, Nilufar, Playne, Daniel, Liang, Hai-Ning, Zhao, Yinshu, Erensoy, Aysu and Ahmad, Yvette (2022). The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping review. Games for Health Journal, 11 (6), 341-354. doi: 10.1089/g4h.2021.0227 |
2022 Journal Article Extended reality for mental health evaluation —a scoping reviewOmisore, Olatunji, Odenigbo, Ifeanyi, Orji, Joseph, Beltran, Amelia, Orji, Rita, Baghaei, Nilufar and Sandra, Meier (2022). Extended reality for mental health evaluation —a scoping review. JMIR Serious Games, 6 e38413, 1-21. doi: 10.2196/38413 |