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2025 Conference Publication Age-related differences in immersive experience during a balance task with VR illusionsAbayasiri, Achintha M., Dick, Taylor J. M., Padilha Lanari Bo, Antonio and Baghaei, Nilufar (2025). Age-related differences in immersive experience during a balance task with VR illusions. OZCHI '25: 37th Australian Conference on Human-Computer Interaction, Sydney, Australia, 29 November - 3 December 2025. New York, NY, USA: Association for Computing Machinery. doi: 10.1145/3764687.3764724 |
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2025 Conference Publication Effects of customisation of AI shopping assistant on VR retailWong, Andrew, Zhao, Yinshu, Xu, Wenge and Baghaei, Nilufar (2025). Effects of customisation of AI shopping assistant on VR retail. OZCHI '25: 37th Australian Conference on Human-Computer Interaction, Sydney, Australia, 29 November 2025- 3 December 2025. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3764687.3764706 |
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2025 Conference Publication Customizing stylized avatars for self-compassion: design impacts in virtual reality therapyElliott, Thomas C., Yang, Yanzhuo, Knibbe, Jarrod, Henry, Julie D. and Baghaei, Nilufar (2025). Customizing stylized avatars for self-compassion: design impacts in virtual reality therapy. 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Daejeon, Republic of Korea, 8-12 October 2025. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct68609.2025.00112 |
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2025 Conference Publication FootPorting: exploring foot-based teleportation techniques for seated users in confined spacesWan, Tingjie, Xu, Yunxin, Li, Yue, Baghaei, Nilufar and Liang, Hai-Ning (2025). FootPorting: exploring foot-based teleportation techniques for seated users in confined spaces. 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Daejeon, Republic of Korea, 8-12 October 2025. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar67309.2025.00129 |
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2025 Conference Publication Reducing stress in annual performance reviews through AI-Enabled avatar interactionMizuno, Yoto, Roth, Richard, Cordeil, Maxime and Baghaei, Nilufar (2025). Reducing stress in annual performance reviews through AI-Enabled avatar interaction. 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Daejeon, Republic of Korea, 8-12 October 2025. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct68609.2025.00110 |
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2025 Journal Article Different Perspectives on Human Creativity and Learning AnalyticsHershkovitz, Arnon, Fossati, Davide and Baghaei, Nilufar (2025). Different Perspectives on Human Creativity and Learning Analytics. Journal of Learning Analytics, 12 (2), 1-4. doi: 10.18608/jla.2025.9273 |
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2025 Journal Article Digital humans for depression assessment and intervention support: a scoping reviewCao, Jiashuo, Gao, Wujie, Wen, Ruoyu, Li, Chen, Hoermann, Simon, Baghaei, Nilufar and Billinghurst, Mark (2025). Digital humans for depression assessment and intervention support: a scoping review. JMIR Mental Health. doi: 10.2196/79954 |
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2025 Journal Article Emotionally enriched AI-generated feedback: Supporting student well-being without compromising learningAlsaiari, Omar, Baghaei, Nilufar, Lahza, Hatim, Lodge, Jason M., Boden, Marie and Khosravi, Hassan (2025). Emotionally enriched AI-generated feedback: Supporting student well-being without compromising learning. Computers & Education, 239 105363, 105363. doi: 10.1016/j.compedu.2025.105363 |
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2025 Journal Article Influence of virtual reality illusions on balance performance and immersive user experience in young adults: a within-subject experimental studyAbayasiri, R. Achintha M., Padilha Lanari Bo, Antonio, Dick, Taylor J. M. and Baghaei, Nilufar (2025). Influence of virtual reality illusions on balance performance and immersive user experience in young adults: a within-subject experimental study. JMIR Serious Games, 13 e70376, e70376-e70376. doi: 10.2196/70376 |
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2025 Journal Article Leveraging swipe gesture interactions from mobile games as indicators of anxiety and depression: an exploratory studyChitale, Vibhav, Henry, Julie D., Matthews, Ben, Cobham, Vanessa and Baghaei, Nilufar (2025). Leveraging swipe gesture interactions from mobile games as indicators of anxiety and depression: an exploratory study. JMIR Mental Health, 12 e70577, e70577. doi: 10.2196/70577 |
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2025 Journal Article Emotionally enriched feedback via generative AIAlsaiari, Omar, Baghaei, Nilufar, Lahza, Hatim, Lodge, Jason, Boden, Marie and Khosravi, Hassan (2025). Emotionally enriched feedback via generative AI. Computers and Education. doi: 10.48550/arXiv.2410.15077 |
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2025 Conference Publication Impact of Visual Embellishments on Player Experience in Virtual Reality ExergamesZhang, Suki Yuanxin, Abayasiri, R. Achintha M., Yang, Yanzhuo, Liang, Hai-Ning, Xu, Wenge and Baghaei, Nilufar (2025). Impact of Visual Embellishments on Player Experience in Virtual Reality Exergames. CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 26 April 2025- 1 May 2025. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3706599.3721252 |
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2025 Journal Article Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experienceAnwar, Muhammad Shahid, Yang, Jie, Frnda, Jaroslav, Choi, Ahyoung, Baghaei, Nilufar and Ali, Miram (2025). Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience. Virtual Reality, 29 (2) 51, 1-29. doi: 10.1007/s10055-025-01126-z |
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2025 Conference Publication Investigating the impact of avatar action sounds on the plausibility illusion in virtual realityKurucz, Peter, Serafin, Stefania, Chitale, Vibhav, Klein, Eve and Baghaei, Nilufar (2025). Investigating the impact of avatar action sounds on the plausibility illusion in virtual reality. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Saint Malo, France, 8-12 March 2025. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/vrw66409.2025.00132 |
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2025 Journal Article Avatar Customization and Embodiment in Virtual Reality Self-Compassion Therapy for Depressive Symptoms: A Three-Part Mixed Methods Study (Preprint)Elliott, Thomas C., Yang, Yanzhuo, Knibbe, Jarrod, Henry, Julie and Baghaei, Nilufar (2025). Avatar Customization and Embodiment in Virtual Reality Self-Compassion Therapy for Depressive Symptoms: A Three-Part Mixed Methods Study (Preprint). JMIR Formative Research, 9 v9i11e71004, e71004-e71004. doi: 10.2196/71004 |
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2025 Journal Article Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality dataChitale, Vibhav, Henry, Julie D., Liang, Hai-Ning, Matthews, Ben and Baghaei, Nilufar (2025). Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data. New Ideas in Psychology, 76 101127, 101127. doi: 10.1016/j.newideapsych.2024.101127 |
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2024 Book Chapter Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ AttitudesZhao, Yinshu and Baghaei, Nilufar (2024). Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ Attitudes. Studies in Neuroscience, Psychology and Behavioral Economics. (pp. 41-55) Cham: Springer Nature Switzerland. doi: 10.1007/978-3-031-70355-3_4 |
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2024 Conference Publication Avatar design in virtual retail environments: a scoping review and proposed frameworkZhao, Yinshu, Ricci, Marina, Fiorentino, Michele and Baghaei, Nilufar (2024). Avatar design in virtual retail environments: a scoping review and proposed framework. 36th Australasian Conference on Human-Computer Interaction, Meanjin (Brisbane), QLD Australia, 30 November-4 December 2024. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3726986.3726991 |
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2024 Journal Article Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) modelErensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Elms, Jonathan and Baghaei, Nilufar (2024). Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model. Journal of Consumer Behaviour, 23 (6), 2781-2811. doi: 10.1002/cb.2374 |
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2024 Conference Publication AR comfort companions: exploring the role of anthropomorphic animals in alleviating stressful environmentsLiu, Yifan, Cordeil, Maxime and Baghaei, Nilufar (2024). AR comfort companions: exploring the role of anthropomorphic animals in alleviating stressful environments. 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bellevue, WA, United States, 21-25 October 2024. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct64951.2024.00171 |