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2022

Journal Article

Extended reality for mental health evaluation —a scoping review

Omisore, Olatunji, Odenigbo, Ifeanyi, Orji, Joseph, Beltran, Amelia, Orji, Rita, Baghaei, Nilufar and Sandra, Meier (2022). Extended reality for mental health evaluation —a scoping review. JMIR Serious Games, 6 e38413, 1-21. doi: 10.2196/38413

Extended reality for mental health evaluation —a scoping review

2022

Journal Article

Ready Player Two: A randomized controlled pilot trial investigating the feasibility of using games to improve healthy lifestyle knowledge in youth (9-16 years) at risk for type two diabetes

Maddison, Ralph, Baghaei, Nilufar, Calder, Amanda Jane, Murphy, Rinki, Parag, Varsha, Heke, Ihirangi, Dobson, Rosie and Marsh, Samantha (2022). Ready Player Two: A randomized controlled pilot trial investigating the feasibility of using games to improve healthy lifestyle knowledge in youth (9-16 years) at risk for type two diabetes. JMIR Formative Research, 6 (6) e33089, e33089. doi: 10.2196/33089

Ready Player Two: A randomized controlled pilot trial investigating the feasibility of using games to improve healthy lifestyle knowledge in youth (9-16 years) at risk for type two diabetes

2022

Conference Publication

PassImg: a secure password generation and management scheme without storing

Yin, Yuhua, Jang-Jaccard, Julian and Baghaei, Nilufar (2022). PassImg: a secure password generation and management scheme without storing. 2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD), Hangzhou, China, 4-6 May 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/CSCWD54268.2022.9776045

PassImg: a secure password generation and management scheme without storing

2022

Journal Article

A systematic and comparative review of behavior change strategies in stress management apps: opportunities for improvement

Alhasani, Mona, Mulchandani, Dinesh, Oyebode, Oladapo, Baghaei, Nilufar and Orji, Rita (2022). A systematic and comparative review of behavior change strategies in stress management apps: opportunities for improvement. Frontiers in Public Health, 10 777567, 1-19. doi: 10.3389/fpubh.2022.777567

A systematic and comparative review of behavior change strategies in stress management apps: opportunities for improvement

2022

Journal Article

Editorial: virtual reality and mental health: opportunities to advance research and practice

Baghaei, Nilufar, Liang, Hai-Ning, Billinghurst, Mark, Naslund, John and Oyekoya, Oyewole (2022). Editorial: virtual reality and mental health: opportunities to advance research and practice. Frontiers in Virtual Reality, 3 838036, 1-3. doi: 10.3389/frvir.2022.838036

Editorial: virtual reality and mental health: opportunities to advance research and practice

2022

Conference Publication

Designing and implementing individualized VR for supporting depression

Halim, Ilona, Baghaei, Nilufar, Stemmet, Lehan, Billinghurst, Mark and Porter, Richard (2022). Designing and implementing individualized VR for supporting depression. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Onnline, 12-16 March 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00052

Designing and implementing individualized VR for supporting depression

2022

Edited Outputs

Persuasive Technology : 17th International Conference, PERSUASIVE 2022, Proceedings

Baghaei, Nilufar, Vassileva, Julita, Ali, Raian and Oyibo, Kiemute eds. (2022). Persuasive Technology : 17th International Conference, PERSUASIVE 2022, Proceedings. 17th International Conference, PERSUASIVE 2022, Online, 29–31 March 2022. Cham, Switzerland: Springer.

Persuasive Technology : 17th International Conference, PERSUASIVE 2022, Proceedings

2022

Journal Article

Preface

Baghaei, Nilufar, Vassileva, Julita, Ali, Raian and Oyibo, Kiemute (2022). Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13213 LNCS, v-vi.

Preface

2022

Book

Persuasive Technology: 17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings

Nilufar Baghaei, Julita Vassileva, Raian Ali and Kiemute Oyibo eds. (2022). Persuasive Technology: 17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings. Lecture Notes in Computer Science, Cham, Switzerland: Springer International Publishing. doi: 10.1007/978-3-030-98438-0

Persuasive Technology: 17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings

2021

Journal Article

Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy

Reddy, Lou, Baghaei, Nilufar, Reinders, Hayo, Ahmed, Ali and Sardareh, Sedigheh Abbasnasab (2021). Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy. Set: Research Information for Teachers (2), 20-25. doi: 10.18296/set.0200

Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy

2021

Conference Publication

Designing games for stealth health and healthy lifestyle education

Baghaei, Nilufar, Halim, Ilona, Casey, John, Marsh, Samantha and Maddison, Ralph (2021). Designing games for stealth health and healthy lifestyle education. 29th International Conference on Computers in Education (ICCE), Online, 22-26 November 2021. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Designing games for stealth health and healthy lifestyle education

2021

Journal Article

Contact tracing: ensuring privacy and security

Leeuwen, Daan Storm van, Ahmed, Ali, Watterson, Craig and Baghaei, Nilufar (2021). Contact tracing: ensuring privacy and security. Applied Sciences, 11 (21) 9977, 1-17. doi: 10.3390/app11219977

Contact tracing: ensuring privacy and security

2021

Journal Article

Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study

Xu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Ma, Xiaoyue, Yu, Kangyou, Meng, Xuanru and Wen, Shaoyue (2021). Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study. JMIR Serious Games, 9 (4) e29330, 1-9. doi: 10.2196/29330

Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study

2021

Journal Article

Virtual reality for supporting the treatment of depression and anxiety: scoping review

Baghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681

Virtual reality for supporting the treatment of depression and anxiety: scoping review

2021

Journal Article

Games for Mental Health (Special Issue)

Baghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2021). Games for Mental Health (Special Issue). Games for Health Journal, 10 (4), 205-206. doi: 10.1089/g4h.2021.7021.cfp

Games for Mental Health (Special Issue)

2021

Conference Publication

Playbook: an animation-based game for improving children's creativity and problem solving skills

Farzinnejad, Forouzan, Habibi, Jafar and Baghaei, Nilufar (2021). Playbook: an animation-based game for improving children's creativity and problem solving skills. EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual, 8-11 June 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3459926.3464748

Playbook: an animation-based game for improving children's creativity and problem solving skills

2021

Conference Publication

Designing individualised virtual reality applications for supporting depression: a feasibility study

Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761

Designing individualised virtual reality applications for supporting depression: a feasibility study

2021

Conference Publication

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

2021

Conference Publication

Assessing telepresence, social presence and stress response in a virtual reality store

Zhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020

Assessing telepresence, social presence and stress response in a virtual reality store

2021

Conference Publication

Individualised virtual reality for supporting depression: feedback from mental health professionals

Baghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022

Individualised virtual reality for supporting depression: feedback from mental health professionals