2023 Conference Publication Enhancing auditory immersion in interactive virtual reality environmentsKurucz, Peter, Baghaei, Nilufar, Serafin, Stefania and Klein, Eve (2023). Enhancing auditory immersion in interactive virtual reality environments. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Sydney, NSW, Australia, 16-20 October 2023. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct60411.2023.00174 |
2023 Conference Publication Visualising physiological cues in individualised virtual reality for mental healthBaghaei, Nilufar, Balakrishnan, Priyamvadha, Greig, Lachlan, Porter, Richard and Henry, Julie D. (2023). Visualising physiological cues in individualised virtual reality for mental health. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Sydney, NSW, Australia, 16-20 October 2023. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct60411.2023.00073 |
2023 Journal Article Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergamesYu, Kangyou, Wen, Shaoyue, Xu, Wenge, Caon, Maurizio, Baghaei, Nilufar and Liang, Hai-Ning (2023). Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality, 27 (3), 1887-1903. doi: 10.1007/s10055-023-00780-5 |
2023 Journal Article Individualized virtual reality for increasing self-compassion: evaluation studyHalim, Ilona, Stemmet, Lehan, Hach, Sylvia, Porter, Richard, Liang, Hai-Ning, Vaezipour, Atiyeh, Henry, Julie and Baghaei, Nilufar (2023). Individualized virtual reality for increasing self-compassion: evaluation study. JMIR Mental Health, 10 (1) e47617, e47617. doi: 10.2196/47617 |
2023 Journal Article Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative studyVaezipour, Atiyeh, Aldridge, Danielle, Koenig, Sebastian, Burns, Clare L., Baghaei, Nilufar, Theodoros, Deborah and Russell, Trevor (2023). Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study. JMIR Rehabilitation and Assistive Technologies, 10 (1) e46959, e46959. doi: 10.2196/46959 |
2023 Conference Publication Introducing shopper avatars in a virtual reality storeSchnack, Alexander, Zhao, Yinshu and Baghaei, Nilufar (2023). Introducing shopper avatars in a virtual reality store. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai, China, 25-29 March 2023. Piscataway, NJ United States: IEEE. doi: 10.1109/vrw58643.2023.00274 |
2023 Book Chapter Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping ReviewZhang, Yalan, Ahmed, Ali, Liang, Hai-Ning and Baghaei, Nilufar (2023). Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review. Advances in Web-Based Learning – ICWL 2023. (pp. 107-121) Singapore: Springer Nature Singapore. doi: 10.1007/978-981-99-8385-8_9 |
2023 Journal Article Preface to Adjunct Proceedings of the 18th International Persuasive Technology ConferenceKoranteng, Felix N., Baghaei, Nilufar and Gram-Hansen, Sandra Burri (2023). Preface to Adjunct Proceedings of the 18th International Persuasive Technology Conference. CEUR Workshop Proceedings, 3474. |
2023 Conference Publication Using blockchain to preserve Chain of Custody (CoC): cloud forensics analysisGrabner, Georg, Ahmed, Ali and Baghaei, Nilufar (2023). Using blockchain to preserve Chain of Custody (CoC): cloud forensics analysis. 35th International Conference on Software Engineering and Knowledge Engineering, SEKE, San Francisco, CA, United States, 1-3 July 2023. Skokie, IL, United States: Knowledge Systems Institute. doi: 10.18293/SEKE2023-038 |
2022 Conference Publication Comparing customer behaviours: immersive virtual reality store experiences versus web and physical store experiencesErensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Zhao, Yinshu, Chitale, Vibhav Sunil and Baghaei, Nilufar (2022). Comparing customer behaviours: immersive virtual reality store experiences versus web and physical store experiences. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089288 |
2022 Conference Publication Tools for animation and shape manipulation: a scoping reviewFarzinnejad, Forouzan, Habibi, Jafar, Khezrian, Navid, Afshin Hemmatyar, Ali Mohammad and Baghaei, Nilufar (2022). Tools for animation and shape manipulation: a scoping review. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089225 |
2022 Journal Article Games for mental healthBaghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2022). Games for mental health. Games for Health Journal, 11 (6), 337-340. doi: 10.1089/g4h.2022.0199 |
2022 Conference Publication Virtual reality stores: studies on shopper perceptions and behaviorsZhao, Yinshu, Schnack, Alexander, Mathrani, Anuradha, Erensoy, Aysu, Chitale, Vibhav and Baghaei, Nilufar (2022). Virtual reality stores: studies on shopper perceptions and behaviors. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: IEEE. doi: 10.1109/CSDE56538.2022.10089221 |
2022 Conference Publication Enhancing customer experience, and brand awareness through familiar gameplay in advergamesKhezrian, Navid, Farzinnejad, F. and Baghaei, Nilufar (2022). Enhancing customer experience, and brand awareness through familiar gameplay in advergames. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD Australia, 14-16 December 2022. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089272 |
2022 Conference Publication Augmented reality applications in the classroom: Teachers' experienceAl Omair, Hajar, Mendoza, Antonette, Bodèn, Marie and Baghaei, Nilufar (2022). Augmented reality applications in the classroom: Teachers' experience. 30th International Conference on Computers in Education Conference, ICCE 2022, Kuala Lumpur, Malaysia, 28 November - 2 December 2022. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. |
2022 Conference Publication Virtual reality data for predicting mental health conditionsChitale, Vibhav, Playne, Daniel, Liang, Hai-Ning and Baghaei, Nilufar (2022). Virtual reality data for predicting mental health conditions. 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Singapore, Singapore, 17-22 October 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct57072.2022.00011 |
2022 Conference Publication VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view framesChen, Hao, Shi, Rongkai, Monteiro, Diego, Baghaei, Nilufar and Liang, Hai-Ning (2022). VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view frames. 2022 IEEE Conference on Games (CoG), Beijing, China, 21-24 August 2022. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/CoG51982.2022.9893678 |
2022 Journal Article Editorial: cybersickness in VR applicationsMonteiro, Diego, Nanjappan, Vijayakumar, Baghaei, Nilufar and Liang, Hai-Ning (2022). Editorial: cybersickness in VR applications. Frontiers in Virtual Reality, 3 1025054. doi: 10.3389/frvir.2022.1025054 |
2022 Journal Article Acceptance of virtual reality exergames among Chinese older adultsXu, Wenge, Liang, Hai-Ning, Yu, Kangyou, Wen, Shaoyue, Baghaei, Nilufar and Tu, Huawei (2022). Acceptance of virtual reality exergames among Chinese older adults. International Journal of Human–Computer Interaction, 39 (5), 1134-1148. doi: 10.1080/10447318.2022.2098559 |
2022 Journal Article The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping reviewChitale, Vibhav, Baghaei, Nilufar, Playne, Daniel, Liang, Hai-Ning, Zhao, Yinshu, Erensoy, Aysu and Ahmad, Yvette (2022). The use of videogames and virtual reality for the assessment of anxiety and depression: a scoping review. Games for Health Journal, 11 (6), 341-354. doi: 10.1089/g4h.2021.0227 |