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2022 Journal Article PrefaceBaghaei, Nilufar, Vassileva, Julita, Ali, Raian and Oyibo, Kiemute (2022). Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13213 LNCS, v-vi. |
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2022 Book Persuasive Technology: 17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, ProceedingsNilufar Baghaei, Julita Vassileva, Raian Ali and Kiemute Oyibo eds. (2022). Persuasive Technology: 17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings. Lecture Notes in Computer Science, Cham, Switzerland: Springer International Publishing. doi: 10.1007/978-3-030-98438-0 |
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2022 Conference Publication Designing and implementing individualized VR for supporting depressionHalim, Ilona, Baghaei, Nilufar, Stemmet, Lehan, Billinghurst, Mark and Porter, Richard (2022). Designing and implementing individualized VR for supporting depression. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Onnline, 12-16 March 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00052 |
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2022 Edited Outputs Persuasive Technology : 17th International Conference, PERSUASIVE 2022, ProceedingsBaghaei, Nilufar, Vassileva, Julita, Ali, Raian and Oyibo, Kiemute eds. (2022). Persuasive Technology : 17th International Conference, PERSUASIVE 2022, Proceedings. 17th International Conference, PERSUASIVE 2022, Online, 29–31 March 2022. Cham, Switzerland: Springer. |
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2021 Journal Article Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogyReddy, Lou, Baghaei, Nilufar, Reinders, Hayo, Ahmed, Ali and Sardareh, Sedigheh Abbasnasab (2021). Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy. Set: Research Information for Teachers (2), 20-25. doi: 10.18296/set.0200 |
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2021 Journal Article Contact tracing: ensuring privacy and securityLeeuwen, Daan Storm van, Ahmed, Ali, Watterson, Craig and Baghaei, Nilufar (2021). Contact tracing: ensuring privacy and security. Applied Sciences, 11 (21) 9977, 1-17. doi: 10.3390/app11219977 |
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2021 Conference Publication Designing games for stealth health and healthy lifestyle educationBaghaei, Nilufar, Halim, Ilona, Casey, John, Marsh, Samantha and Maddison, Ralph (2021). Designing games for stealth health and healthy lifestyle education. 29th International Conference on Computers in Education (ICCE), Online, 22-26 November 2021. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education. |
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2021 Journal Article Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability studyXu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Ma, Xiaoyue, Yu, Kangyou, Meng, Xuanru and Wen, Shaoyue (2021). Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study. JMIR Serious Games, 9 (4) e29330, 1-9. doi: 10.2196/29330 |
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2021 Journal Article Virtual reality for supporting the treatment of depression and anxiety: scoping reviewBaghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681 |
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2021 Journal Article Games for Mental Health (Special Issue)Baghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2021). Games for Mental Health (Special Issue). Games for Health Journal, 10 (4), 205-206. doi: 10.1089/g4h.2021.7021.cfp |
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2021 Conference Publication Designing individualised virtual reality applications for supporting depression: a feasibility studyBaghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761 |
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2021 Conference Publication Playbook: an animation-based game for improving children's creativity and problem solving skillsFarzinnejad, Forouzan, Habibi, Jafar and Baghaei, Nilufar (2021). Playbook: an animation-based game for improving children's creativity and problem solving skills. EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual, 8-11 June 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3459926.3464748 |
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2021 Conference Publication Effect of gameplay uncertainty, display type, and age on virtual reality exergamesXu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801 |
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2021 Conference Publication Individualised virtual reality for supporting depression: feedback from mental health professionalsBaghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022 |
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2021 Conference Publication Effect of input-output randomness on gameplay satisfaction in collectable card gamesZhang, Yiwen, Monteiro, Diego, Liang, Hai-Ning, Ma, Jieming and Baghaei, Nilufar (2021). Effect of input-output randomness on gameplay satisfaction in collectable card games. IEEE Conference on Games (IEEE CoG), Electr Network, 17-21 August 2021. New York, NY USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/cog52621.2021.9619020 |
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2021 Conference Publication Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot studyHe, Peijin, Samarasinghe, Don, Liu, Cyrus, Jelodar, Mostafa Babaeian, Playne, Daniel and Baghaei, Nilufar (2021). Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study. The Australasian Universities Building Education Association (AUBEA 2021), Melbourne, VIC Australia, 27-29 October 2021. |
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2021 Conference Publication Assessing telepresence, social presence and stress response in a virtual reality storeZhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020 |
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2020 Journal Article Studying the effect of display type and viewing perspective on user experience in virtual reality exergamesXu, Wenge, Liang, Hai-Ning, Zhang, Zeying and Baghaei, Nilufar (2020). Studying the effect of display type and viewing perspective on user experience in virtual reality exergames. Games for Health Journal, 9 (6), 405-414. doi: 10.1089/g4h.2019.0102 |
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2020 Journal Article Supporting disease prevention and lifestyle changes through gamingBaghaei, Nilufar, Fowler, Allan and Maddison, Ralph (2020). Supporting disease prevention and lifestyle changes through gaming. Games for Health Journal, 9 (6), 387-388. doi: 10.1089/g4h.2020.0161 |
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2020 Journal Article Health benefits of digital videogames for the aging population: a systematic reviewXu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Wu Berberich, Bing and Yue, Yong (2020). Health benefits of digital videogames for the aging population: a systematic review. Games for Health Journal, 9 (6), 389-404. doi: 10.1089/g4h.2019.0130 |