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2021

Conference Publication

Assessing telepresence, social presence and stress response in a virtual reality store

Zhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020

Assessing telepresence, social presence and stress response in a virtual reality store

2021

Conference Publication

Individualised virtual reality for supporting depression: feedback from mental health professionals

Baghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022

Individualised virtual reality for supporting depression: feedback from mental health professionals

2020

Journal Article

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

Xu, Wenge, Liang, Hai-Ning, Zhang, Zeying and Baghaei, Nilufar (2020). Studying the effect of display type and viewing perspective on user experience in virtual reality exergames. Games for Health Journal, 9 (6), 405-414. doi: 10.1089/g4h.2019.0102

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

2020

Journal Article

Supporting disease prevention and lifestyle changes through gaming

Baghaei, Nilufar, Fowler, Allan and Maddison, Ralph (2020). Supporting disease prevention and lifestyle changes through gaming. Games for Health Journal, 9 (6), 387-388. doi: 10.1089/g4h.2020.0161

Supporting disease prevention and lifestyle changes through gaming

2020

Journal Article

Health benefits of digital videogames for the aging population: a systematic review

Xu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Wu Berberich, Bing and Yue, Yong (2020). Health benefits of digital videogames for the aging population: a systematic review. Games for Health Journal, 9 (6), 389-404. doi: 10.1089/g4h.2019.0130

Health benefits of digital videogames for the aging population: a systematic review

2020

Conference Publication

Distance learning practices: A reflective study

Ahmed, Ali, Watterson, Craig, Baghaei, Nilufar and Lundqvist, Karsten (2020). Distance learning practices: A reflective study. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

Distance learning practices: A reflective study

2020

Conference Publication

Enhancing customers' knowledge and decision making using augmented reality

Boonrat, Wisanoo, Vaidya, Vimita, Baghaei, Nilufar, Sharifzadeh, Hamid, Ahmed, Ali and Casey, John (2020). Enhancing customers' knowledge and decision making using augmented reality. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

Enhancing customers' knowledge and decision making using augmented reality

2020

Conference Publication

An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual reality

Monteiro, Diego, Liang, Hai-Ning, Wang, Jialin, Chen, Hao and Baghaei, Nilufar (2020). An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual reality. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil, 9-13 November 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR50242.2020.00102

An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual reality

2020

Conference Publication

Teaching cyber-security for distance learners: a reflective study

Ahmed, Ali, Lundqvist, Karsten, Watterson, Craig and Baghaei, Nilufar (2020). Teaching cyber-security for distance learners: a reflective study. 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 October 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/FIE44824.2020.9274062

Teaching cyber-security for distance learners: a reflective study

2020

Conference Publication

LAMCO: A Layered Approach to Mobile Application Computation Offloading

Ballan, Yousef, Ahmed, Ali and Baghaei, Nilufar (2020). LAMCO: A Layered Approach to Mobile Application Computation Offloading. 16th International Wireless Communications and Mobile Computing Conference, IWCMC, Limassol, Cyprus, June 15-19. NEW YORK: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/IWCMC48107.2020.9148493

LAMCO: A Layered Approach to Mobile Application Computation Offloading

2020

Conference Publication

Time to get personal: Individualised virtual reality for mental health

Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932

Time to get personal: Individualised virtual reality for mental health

2020

Journal Article

Editorial: designing technologies for youth mental health

Baghaei, Nilufar, Naslund, John A., Hach, Sylvia and Liang, Hai-Ning (2020). Editorial: designing technologies for youth mental health. Frontiers in Public Health, 8 45. doi: 10.3389/fpubh.2020.00045

Editorial: designing technologies for youth mental health

2020

Conference Publication

Persuasive virtual reality: promoting earth buildings in New Zealand

Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16

Persuasive virtual reality: promoting earth buildings in New Zealand

2020

Conference Publication

SwarMotion: a 3D point cloud video recording tool for classification purposes

Monteiro, Diego, Wang, Jialin, Liang, Hai-Ning, Baghaei, Nilufar and Abel, Andrew (2020). SwarMotion: a 3D point cloud video recording tool for classification purposes. 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019), Xi'an, China,, 24-26 April 2019. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-32-9244-4_27

SwarMotion: a 3D point cloud video recording tool for classification purposes

2019

Conference Publication

Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects

Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects. Ajman, United Arab Emirates, 2019 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 10-12 December 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001841

Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects

2019

Conference Publication

An Adaptive Method for Vein Recognition Enhancement Using Deep Learning

Varastehpour, Soheil, Sharifzadeh, Hamid, Ardekani, Iman, Francis, Xavier and Baghaei, Nilufar (2019). An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), Ajman, United Arab Emirates, 10-12 December 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001834

An Adaptive Method for Vein Recognition Enhancement Using Deep Learning

2019

Conference Publication

Increasing self-compassion in young people through virtual reality

Baghaei, Nilufar, Hach, Sylvia, Khaliq, Imran, Stemmet, Lehan, Krishnan, Jamuna, Naslund, John, Liang, Hai-Ning and Sharifzadeh, Hamid (2019). Increasing self-compassion in young people through virtual reality. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 10-18 October 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2019.00042

Increasing self-compassion in young people through virtual reality

2019

Journal Article

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

Baghaei, Nilufar, Hach, Sylvia, Liang, Hai-Ning and Brucker, Marvin (2019). MoodJumper: an exploration of game interface preferences in users with/out mood disorder. Frontiers in Public Health, 7 220. doi: 10.3389/fpubh.2019.00220

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

2019

Conference Publication

Learning wear patterns on footwear outsoles using convolutional neural networks

Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Learning wear patterns on footwear outsoles using convolutional neural networks. 18th IEEE International Conference On Trust, Security And Privacy In Computing And Communications/13th IEEE International Conference On Big Data Science And Engineering (TrustCom/BigDataSE), Rotorua, New Zealand, 5-8 August. LOS ALAMITOS: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/TrustCom/BigDataSE.2019.00067

Learning wear patterns on footwear outsoles using convolutional neural networks

2019

Journal Article

Engaging children with educational content via Gamification

Nand, Kalpana, Baghaei, Nilufar, Casey, John, Barmada, Bashar, Mehdipour, Farhad and Liang, Hai-Ning (2019). Engaging children with educational content via Gamification. Smart Learning Environments, 6 (1) 6, 1-15. doi: 10.1186/s40561-019-0085-2

Engaging children with educational content via Gamification