2021 Conference Publication Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot studyHe, Peijin, Samarasinghe, Don, Liu, Cyrus, Jelodar, Mostafa Babaeian, Playne, Daniel and Baghaei, Nilufar (2021). Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study. The Australasian Universities Building Education Association (AUBEA 2021), Melbourne, VIC Australia, 27-29 October 2021. |
2021 Conference Publication Assessing telepresence, social presence and stress response in a virtual reality storeZhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020 |
2021 Conference Publication Individualised virtual reality for supporting depression: feedback from mental health professionalsBaghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022 |
2021 Conference Publication Effect of input-output randomness on gameplay satisfaction in collectable card gamesZhang, Yiwen, Monteiro, Diego, Liang, Hai-Ning, Ma, Jieming and Baghaei, Nilufar (2021). Effect of input-output randomness on gameplay satisfaction in collectable card games. IEEE Conference on Games (IEEE CoG), Electr Network, 17-21 August 2021. New York, NY USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/cog52621.2021.9619020 |
2020 Journal Article Health benefits of digital videogames for the aging population: a systematic reviewXu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Wu Berberich, Bing and Yue, Yong (2020). Health benefits of digital videogames for the aging population: a systematic review. Games for Health Journal, 9 (6), 389-404. doi: 10.1089/g4h.2019.0130 |
2020 Journal Article Studying the effect of display type and viewing perspective on user experience in virtual reality exergamesXu, Wenge, Liang, Hai-Ning, Zhang, Zeying and Baghaei, Nilufar (2020). Studying the effect of display type and viewing perspective on user experience in virtual reality exergames. Games for Health Journal, 9 (6), 405-414. doi: 10.1089/g4h.2019.0102 |
2020 Journal Article Supporting disease prevention and lifestyle changes through gamingBaghaei, Nilufar, Fowler, Allan and Maddison, Ralph (2020). Supporting disease prevention and lifestyle changes through gaming. Games for Health Journal, 9 (6), 387-388. doi: 10.1089/g4h.2020.0161 |
2020 Conference Publication Distance learning practices: A reflective studyAhmed, Ali, Watterson, Craig, Baghaei, Nilufar and Lundqvist, Karsten (2020). Distance learning practices: A reflective study. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education. |
2020 Conference Publication Enhancing customers' knowledge and decision making using augmented realityBoonrat, Wisanoo, Vaidya, Vimita, Baghaei, Nilufar, Sharifzadeh, Hamid, Ahmed, Ali and Casey, John (2020). Enhancing customers' knowledge and decision making using augmented reality. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education. |
2020 Conference Publication An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual realityMonteiro, Diego, Liang, Hai-Ning, Wang, Jialin, Chen, Hao and Baghaei, Nilufar (2020). An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual reality. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil, 9-13 November 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR50242.2020.00102 |
2020 Conference Publication Teaching cyber-security for distance learners: a reflective studyAhmed, Ali, Lundqvist, Karsten, Watterson, Craig and Baghaei, Nilufar (2020). Teaching cyber-security for distance learners: a reflective study. 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 October 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/FIE44824.2020.9274062 |
2020 Conference Publication LAMCO: A Layered Approach to Mobile Application Computation OffloadingBallan, Yousef, Ahmed, Ali and Baghaei, Nilufar (2020). LAMCO: A Layered Approach to Mobile Application Computation Offloading. 16th International Wireless Communications and Mobile Computing Conference, IWCMC, Limassol, Cyprus, June 15-19. NEW YORK: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/IWCMC48107.2020.9148493 |
2020 Conference Publication Time to get personal: Individualised virtual reality for mental healthBaghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932 |
2020 Journal Article Editorial: designing technologies for youth mental healthBaghaei, Nilufar, Naslund, John A., Hach, Sylvia and Liang, Hai-Ning (2020). Editorial: designing technologies for youth mental health. Frontiers in Public Health, 8 45. doi: 10.3389/fpubh.2020.00045 |
2020 Conference Publication Persuasive virtual reality: promoting earth buildings in New ZealandSamarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16 |
2020 Conference Publication SwarMotion: a 3D point cloud video recording tool for classification purposesMonteiro, Diego, Wang, Jialin, Liang, Hai-Ning, Baghaei, Nilufar and Abel, Andrew (2020). SwarMotion: a 3D point cloud video recording tool for classification purposes. 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019), Xi'an, China,, 24-26 April 2019. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-32-9244-4_27 |
2019 Conference Publication Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effectsFrancis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects. Ajman, United Arab Emirates, 2019 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 10-12 December 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001841 |
2019 Conference Publication An Adaptive Method for Vein Recognition Enhancement Using Deep LearningVarastehpour, Soheil, Sharifzadeh, Hamid, Ardekani, Iman, Francis, Xavier and Baghaei, Nilufar (2019). An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), Ajman, United Arab Emirates, 10-12 December 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001834 |
2019 Conference Publication Increasing self-compassion in young people through virtual realityBaghaei, Nilufar, Hach, Sylvia, Khaliq, Imran, Stemmet, Lehan, Krishnan, Jamuna, Naslund, John, Liang, Hai-Ning and Sharifzadeh, Hamid (2019). Increasing self-compassion in young people through virtual reality. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 10-18 October 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2019.00042 |
2019 Journal Article MoodJumper: an exploration of game interface preferences in users with/out mood disorderBaghaei, Nilufar, Hach, Sylvia, Liang, Hai-Ning and Brucker, Marvin (2019). MoodJumper: an exploration of game interface preferences in users with/out mood disorder. Frontiers in Public Health, 7 220. doi: 10.3389/fpubh.2019.00220 |