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2020

Conference Publication

Persuasive virtual reality: promoting earth buildings in New Zealand

Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16

Persuasive virtual reality: promoting earth buildings in New Zealand

2020

Conference Publication

SwarMotion: a 3D point cloud video recording tool for classification purposes

Monteiro, Diego, Wang, Jialin, Liang, Hai-Ning, Baghaei, Nilufar and Abel, Andrew (2020). SwarMotion: a 3D point cloud video recording tool for classification purposes. 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019), Xi'an, China,, 24-26 April 2019. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-32-9244-4_27

SwarMotion: a 3D point cloud video recording tool for classification purposes

2019

Conference Publication

Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects

Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects. Ajman, United Arab Emirates, 2019 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 10-12 December 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001841

Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects

2019

Conference Publication

An Adaptive Method for Vein Recognition Enhancement Using Deep Learning

Varastehpour, Soheil, Sharifzadeh, Hamid, Ardekani, Iman, Francis, Xavier and Baghaei, Nilufar (2019). An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), Ajman, United Arab Emirates, 10-12 December 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001834

An Adaptive Method for Vein Recognition Enhancement Using Deep Learning

2019

Conference Publication

Increasing self-compassion in young people through virtual reality

Baghaei, Nilufar, Hach, Sylvia, Khaliq, Imran, Stemmet, Lehan, Krishnan, Jamuna, Naslund, John, Liang, Hai-Ning and Sharifzadeh, Hamid (2019). Increasing self-compassion in young people through virtual reality. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 10-18 October 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2019.00042

Increasing self-compassion in young people through virtual reality

2019

Journal Article

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

Baghaei, Nilufar, Hach, Sylvia, Liang, Hai-Ning and Brucker, Marvin (2019). MoodJumper: an exploration of game interface preferences in users with/out mood disorder. Frontiers in Public Health, 7 220. doi: 10.3389/fpubh.2019.00220

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

2019

Conference Publication

Learning wear patterns on footwear outsoles using convolutional neural networks

Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Learning wear patterns on footwear outsoles using convolutional neural networks. 18th IEEE International Conference On Trust, Security And Privacy In Computing And Communications/13th IEEE International Conference On Big Data Science And Engineering (TrustCom/BigDataSE), Rotorua, New Zealand, 5-8 August. LOS ALAMITOS: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/TrustCom/BigDataSE.2019.00067

Learning wear patterns on footwear outsoles using convolutional neural networks

2019

Journal Article

Engaging children with educational content via Gamification

Nand, Kalpana, Baghaei, Nilufar, Casey, John, Barmada, Bashar, Mehdipour, Farhad and Liang, Hai-Ning (2019). Engaging children with educational content via Gamification. Smart Learning Environments, 6 (1) 6, 1-15. doi: 10.1186/s40561-019-0085-2

Engaging children with educational content via Gamification

2019

Conference Publication

Virtual reality models for promoting learners engagement in construction studies

Samarasinghe, Don Amila Sajeevan, Latif, Suhaimi Abd and Baghaei, Nilufar (2019). Virtual reality models for promoting learners engagement in construction studies. 2019 IEEE Global Engineering Education Conference (EDUCON), Dubai, United Arab Emirates, 8-11 April 2019. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/EDUCON.2019.8725120

Virtual reality models for promoting learners engagement in construction studies

2018

Conference Publication

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives

Monteiro, Diego, Liang, Hai-Ning and Baghaei, Nilufar (2018). Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. 2020 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE), Crystal City, VA, United States, 16 - 18 December 2020. Piscataway, NJ, United States: Association for Computing Machinery. doi: 10.1145/1234567890

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives

2018

Conference Publication

Designing a virtual reality flight simulator

Halim, Ilona, Casey, John and Baghaei, Nilufar (2018). Designing a virtual reality flight simulator. ICCE 2018 - 26th International Conference on Computers in Education, Manila, Philippines, 26 - 30 November 2018. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Designing a virtual reality flight simulator

2018

Journal Article

A refinement of an iterative orthogonal projection method

Jamil, Noreen, Mirza, Farhaan, Naeem, M. Asif and Baghaei, Nilufar (2018). A refinement of an iterative orthogonal projection method. Journal of Computational and Applied Mathematics, 341, 31-41. doi: 10.1016/j.cam.2018.02.025

A refinement of an iterative orthogonal projection method

2018

Journal Article

Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals

Barmada, Bashar and Baghaei, Nilufar (2018). Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals. Smart Learning Environments, 5 (1) 21, 1-15. doi: 10.1186/s40561-018-0072-z

Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals

2018

Conference Publication

Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics

Monteiro, Diego, Liang, Hai-Ning, Abel, Andrew, Bahaei, Nilufar and De Cassia Monteiro, Rita (2018). Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics. 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Taichung, Taiwan, 10-12 December 2018. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/AIVR.2018.00015

Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics

2018

Conference Publication

MoodRush: Designing a language-free mobile app for mood self-assessment

Hach, Sylvia, Baghaei, Nilufar, Jauny, Ray, Hayward, Christian and Sarrafzadeh, Abdolhossein (2018). MoodRush: Designing a language-free mobile app for mood self-assessment. 7th International Conference, MobiHealth, Vienna, Austria, 14-15 November 2017. Heidelberg, Germany: Springer.

MoodRush: Designing a language-free mobile app for mood self-assessment

2018

Conference Publication

Improving students' performace through gamification: a user study

Nehring, Natalia, Baghaei, Nilufar and Dacey, Simon (2018). Improving students' performace through gamification: a user study. 10th International Conference on Computer Supported Education, Funchal, Portugal, 15-17 March 2018. Setubal, Portugal: SciTePress. doi: 10.5220/0006687402130218

Improving students' performace through gamification: a user study

2017

Conference Publication

Train-for-life: on-line interactive training for industry learners

Barmada, Bashar and Baghaei, Nilufar (2017). Train-for-life: on-line interactive training for industry learners. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Train-for-life: on-line interactive training for industry learners

2017

Conference Publication

Engaging children in diabetes education through mobile games

Baghaei, Nilufar, Casey, John, Nandigam, David, Sarrafzadeh, Abdolhossein and Maddison, Ralph (2017). Engaging children in diabetes education through mobile games. International Conference on Mobile Learning 2017, Budapest, 10-12 April 2017. IADIS.

Engaging children in diabetes education through mobile games

2017

Conference Publication

Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study

Nehring, Natalia, Dacey, Simon and Baghaei, Nilufar (2017). Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.

Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study

2017

Conference Publication

Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy

Reddy, Lou, Baghaei, Nilufar, Vermeulen, Gerhard, Hilton, Craig and Steinhorn, Gregor (2017). Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.

Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy