2019 Conference Publication Virtual reality models for promoting learners engagement in construction studiesSamarasinghe, Don Amila Sajeevan, Latif, Suhaimi Abd and Baghaei, Nilufar (2019). Virtual reality models for promoting learners engagement in construction studies. 2019 IEEE Global Engineering Education Conference (EDUCON), Dubai, United Arab Emirates, 8-11 April 2019. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/EDUCON.2019.8725120 |
2018 Conference Publication Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectivesMonteiro, Diego, Liang, Hai-Ning and Baghaei, Nilufar (2018). Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. 2020 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE), Crystal City, VA, United States, 16 - 18 December 2020. Piscataway, NJ, United States: Association for Computing Machinery. doi: 10.1145/1234567890 |
2018 Conference Publication Designing a virtual reality flight simulatorHalim, Ilona, Casey, John and Baghaei, Nilufar (2018). Designing a virtual reality flight simulator. ICCE 2018 - 26th International Conference on Computers in Education, Manila, Philippines, 26 - 30 November 2018. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education. |
2018 Journal Article A refinement of an iterative orthogonal projection methodJamil, Noreen, Mirza, Farhaan, Naeem, M. Asif and Baghaei, Nilufar (2018). A refinement of an iterative orthogonal projection method. Journal of Computational and Applied Mathematics, 341, 31-41. doi: 10.1016/j.cam.2018.02.025 |
2018 Journal Article Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionalsBarmada, Bashar and Baghaei, Nilufar (2018). Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals. Smart Learning Environments, 5 (1) 21, 1-15. doi: 10.1186/s40561-018-0072-z |
2018 Conference Publication Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metricsMonteiro, Diego, Liang, Hai-Ning, Abel, Andrew, Bahaei, Nilufar and De Cassia Monteiro, Rita (2018). Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics. 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Taichung, Taiwan, 10-12 December 2018. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/AIVR.2018.00015 |
2018 Conference Publication MoodRush: Designing a language-free mobile app for mood self-assessmentHach, Sylvia, Baghaei, Nilufar, Jauny, Ray, Hayward, Christian and Sarrafzadeh, Abdolhossein (2018). MoodRush: Designing a language-free mobile app for mood self-assessment. 7th International Conference, MobiHealth, Vienna, Austria, 14-15 November 2017. Heidelberg, Germany: Springer. |
2018 Conference Publication Improving students' performace through gamification: a user studyNehring, Natalia, Baghaei, Nilufar and Dacey, Simon (2018). Improving students' performace through gamification: a user study. 10th International Conference on Computer Supported Education, Funchal, Portugal, 15-17 March 2018. Setubal, Portugal: SciTePress. doi: 10.5220/0006687402130218 |
2017 Conference Publication Designing a novel educational game for teaching C# programmingHinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers, Dacey, Simon and Casey, John (2017). Designing a novel educational game for teaching C# programming. 9th International Conference on Computer Supported Education, Porto, Portugal, April 21-23. SciTePress. doi: 10.5220/0006242000810086 |
2017 Conference Publication Runjumpcode: An educational game for educating programmingHinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers and Dacey, Simon (2017). Runjumpcode: An educational game for educating programming. 13th International Conference Mobile Learning, Budapest, Hungary, 10-12 April 2017. Lisbon, Portugal: IADIS. |
2017 Conference Publication Train-for-life: on-line interactive training for industry learnersBarmada, Bashar and Baghaei, Nilufar (2017). Train-for-life: on-line interactive training for industry learners. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education. |
2017 Conference Publication Engaging children in diabetes education through mobile gamesBaghaei, Nilufar, Casey, John, Nandigam, David, Sarrafzadeh, Abdolhossein and Maddison, Ralph (2017). Engaging children in diabetes education through mobile games. International Conference on Mobile Learning 2017, Budapest, 10-12 April 2017. IADIS. |
2017 Conference Publication Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user studyNehring, Natalia, Dacey, Simon and Baghaei, Nilufar (2017). Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education. |
2017 Conference Publication Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogyReddy, Lou, Baghaei, Nilufar, Vermeulen, Gerhard, Hilton, Craig and Steinhorn, Gregor (2017). Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education. |
2016 Journal Article Diabetic Mario: designing and evaluating mobile games for diabetes educationBaghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038 |
2016 Conference Publication Designing mobile games for improving self-esteem in children with ADHDBaghaei, Nilufar, Casey, John, Ahmad, Yvette, Liang, Hai-Ning and Yu, Zhen (2016). Designing mobile games for improving self-esteem in children with ADHD. ICSLE 2015, Sinaia, Romania, 23 - 25 September 2015. Singapore: Springer International Publishing. doi: 10.1007/978-981-287-868-7_6 |
2015 Conference Publication Determinants of patients' intention to adopt diabetes self-management applicationsManiam, Ananthidewi, Dhillon, Jaspaljeet Singh and Baghaei, Nilufar (2015). Determinants of patients' intention to adopt diabetes self-management applications. CHINZ 2015: 15th New Zealand Conference on Human-Computer Interaction, Hamilton, New Zealand, 3-4 September 2015. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2808047.2808059 |
2015 Conference Publication Personalized learning: current status and potentialNandigam, David, Tirumala, Sreenivas Sremath and Baghaei, Nilufar (2015). Personalized learning: current status and potential. 2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), Hawthorne, VIC Australia, 10-12 December 2014. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/IC3e.2014.7081251 |
2015 Conference Publication Improving learning outcomes by designing engaging educational toolsCasey, John, Baghaei, Nilufar and Nand, Kalpana (2015). Improving learning outcomes by designing engaging educational tools. 2014 IEEE Frontiers in Education (FIE), Madrid, Spain, October 22-25. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/FIE.2014.7044042 |
2015 Conference Publication Evaluating mobile games for diabetes educationBaghaei, Nilufar, Nandigam, David, Casey, John, Direito, Artur and Maddison, Ralph (2015). Evaluating mobile games for diabetes education. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education. |