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2019

Conference Publication

Virtual reality models for promoting learners engagement in construction studies

Samarasinghe, Don Amila Sajeevan, Latif, Suhaimi Abd and Baghaei, Nilufar (2019). Virtual reality models for promoting learners engagement in construction studies. 2019 IEEE Global Engineering Education Conference (EDUCON), Dubai, United Arab Emirates, 8-11 April 2019. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/EDUCON.2019.8725120

Virtual reality models for promoting learners engagement in construction studies

2018

Conference Publication

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives

Monteiro, Diego, Liang, Hai-Ning and Baghaei, Nilufar (2018). Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. 2020 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE), Crystal City, VA, United States, 16 - 18 December 2020. Piscataway, NJ, United States: Association for Computing Machinery. doi: 10.1145/1234567890

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives

2018

Conference Publication

Designing a virtual reality flight simulator

Halim, Ilona, Casey, John and Baghaei, Nilufar (2018). Designing a virtual reality flight simulator. ICCE 2018 - 26th International Conference on Computers in Education, Manila, Philippines, 26 - 30 November 2018. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Designing a virtual reality flight simulator

2018

Journal Article

A refinement of an iterative orthogonal projection method

Jamil, Noreen, Mirza, Farhaan, Naeem, M. Asif and Baghaei, Nilufar (2018). A refinement of an iterative orthogonal projection method. Journal of Computational and Applied Mathematics, 341, 31-41. doi: 10.1016/j.cam.2018.02.025

A refinement of an iterative orthogonal projection method

2018

Journal Article

Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals

Barmada, Bashar and Baghaei, Nilufar (2018). Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals. Smart Learning Environments, 5 (1) 21, 1-15. doi: 10.1186/s40561-018-0072-z

Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals

2018

Conference Publication

Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics

Monteiro, Diego, Liang, Hai-Ning, Abel, Andrew, Bahaei, Nilufar and De Cassia Monteiro, Rita (2018). Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics. 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Taichung, Taiwan, 10-12 December 2018. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/AIVR.2018.00015

Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics

2018

Conference Publication

MoodRush: Designing a language-free mobile app for mood self-assessment

Hach, Sylvia, Baghaei, Nilufar, Jauny, Ray, Hayward, Christian and Sarrafzadeh, Abdolhossein (2018). MoodRush: Designing a language-free mobile app for mood self-assessment. 7th International Conference, MobiHealth, Vienna, Austria, 14-15 November 2017. Heidelberg, Germany: Springer.

MoodRush: Designing a language-free mobile app for mood self-assessment

2018

Conference Publication

Improving students' performace through gamification: a user study

Nehring, Natalia, Baghaei, Nilufar and Dacey, Simon (2018). Improving students' performace through gamification: a user study. 10th International Conference on Computer Supported Education, Funchal, Portugal, 15-17 March 2018. Setubal, Portugal: SciTePress. doi: 10.5220/0006687402130218

Improving students' performace through gamification: a user study

2017

Conference Publication

Designing a novel educational game for teaching C# programming

Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers, Dacey, Simon and Casey, John (2017). Designing a novel educational game for teaching C# programming. 9th International Conference on Computer Supported Education, Porto, Portugal, April 21-23. SciTePress. doi: 10.5220/0006242000810086

Designing a novel educational game for teaching C# programming

2017

Conference Publication

Runjumpcode: An educational game for educating programming

Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers and Dacey, Simon (2017). Runjumpcode: An educational game for educating programming. 13th International Conference Mobile Learning, Budapest, Hungary, 10-12 April 2017. Lisbon, Portugal: IADIS.

Runjumpcode: An educational game for educating programming

2017

Conference Publication

Train-for-life: on-line interactive training for industry learners

Barmada, Bashar and Baghaei, Nilufar (2017). Train-for-life: on-line interactive training for industry learners. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Train-for-life: on-line interactive training for industry learners

2017

Conference Publication

Engaging children in diabetes education through mobile games

Baghaei, Nilufar, Casey, John, Nandigam, David, Sarrafzadeh, Abdolhossein and Maddison, Ralph (2017). Engaging children in diabetes education through mobile games. International Conference on Mobile Learning 2017, Budapest, 10-12 April 2017. IADIS.

Engaging children in diabetes education through mobile games

2017

Conference Publication

Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study

Nehring, Natalia, Dacey, Simon and Baghaei, Nilufar (2017). Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.

Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study

2017

Conference Publication

Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy

Reddy, Lou, Baghaei, Nilufar, Vermeulen, Gerhard, Hilton, Craig and Steinhorn, Gregor (2017). Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.

Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy

2016

Journal Article

Diabetic Mario: designing and evaluating mobile games for diabetes education

Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038

Diabetic Mario: designing and evaluating mobile games for diabetes education

2016

Conference Publication

Designing mobile games for improving self-esteem in children with ADHD

Baghaei, Nilufar, Casey, John, Ahmad, Yvette, Liang, Hai-Ning and Yu, Zhen (2016). Designing mobile games for improving self-esteem in children with ADHD. ICSLE 2015, Sinaia, Romania, 23 - 25 September 2015. Singapore: Springer International Publishing. doi: 10.1007/978-981-287-868-7_6

Designing mobile games for improving self-esteem in children with ADHD

2015

Conference Publication

Determinants of patients' intention to adopt diabetes self-management applications

Maniam, Ananthidewi, Dhillon, Jaspaljeet Singh and Baghaei, Nilufar (2015). Determinants of patients' intention to adopt diabetes self-management applications. CHINZ 2015: 15th New Zealand Conference on Human-Computer Interaction, Hamilton, New Zealand, 3-4 September 2015. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2808047.2808059

Determinants of patients' intention to adopt diabetes self-management applications

2015

Conference Publication

Personalized learning: current status and potential

Nandigam, David, Tirumala, Sreenivas Sremath and Baghaei, Nilufar (2015). Personalized learning: current status and potential. 2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), Hawthorne, VIC Australia, 10-12 December 2014. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/IC3e.2014.7081251

Personalized learning: current status and potential

2015

Conference Publication

Improving learning outcomes by designing engaging educational tools

Casey, John, Baghaei, Nilufar and Nand, Kalpana (2015). Improving learning outcomes by designing engaging educational tools. 2014 IEEE Frontiers in Education (FIE), Madrid, Spain, October 22-25. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/FIE.2014.7044042

Improving learning outcomes by designing engaging educational tools

2015

Conference Publication

Evaluating mobile games for diabetes education

Baghaei, Nilufar, Nandigam, David, Casey, John, Direito, Artur and Maddison, Ralph (2015). Evaluating mobile games for diabetes education. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Evaluating mobile games for diabetes education