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2021

Journal Article

Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy

Reddy, Lou, Baghaei, Nilufar, Reinders, Hayo, Ahmed, Ali and Sardareh, Sedigheh Abbasnasab (2021). Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy. Set: Research Information for Teachers (2), 20-25. doi: 10.18296/set.0200

Persuasion via gamification: Supporting positive behaviour for learning (PB4L) school-wide pedagogy

2021

Journal Article

Contact tracing: ensuring privacy and security

Leeuwen, Daan Storm van, Ahmed, Ali, Watterson, Craig and Baghaei, Nilufar (2021). Contact tracing: ensuring privacy and security. Applied Sciences, 11 (21) 9977, 1-17. doi: 10.3390/app11219977

Contact tracing: ensuring privacy and security

2021

Journal Article

Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study

Xu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Ma, Xiaoyue, Yu, Kangyou, Meng, Xuanru and Wen, Shaoyue (2021). Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study. JMIR Serious Games, 9 (4) e29330, 1-9. doi: 10.2196/29330

Effects of an immersive virtual reality exergame on university students’ anxiety, depression, and perceived stress: pilot feasibility and usability study

2021

Journal Article

Virtual reality for supporting the treatment of depression and anxiety: scoping review

Baghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681

Virtual reality for supporting the treatment of depression and anxiety: scoping review

2021

Journal Article

Games for Mental Health (Special Issue)

Baghaei, Nilufar, Liang, Hai-Ning, Naslund, John and Porter, Richard (2021). Games for Mental Health (Special Issue). Games for Health Journal, 10 (4), 205-206. doi: 10.1089/g4h.2021.7021.cfp

Games for Mental Health (Special Issue)

2020

Journal Article

Supporting disease prevention and lifestyle changes through gaming

Baghaei, Nilufar, Fowler, Allan and Maddison, Ralph (2020). Supporting disease prevention and lifestyle changes through gaming. Games for Health Journal, 9 (6), 387-388. doi: 10.1089/g4h.2020.0161

Supporting disease prevention and lifestyle changes through gaming

2020

Journal Article

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

Xu, Wenge, Liang, Hai-Ning, Zhang, Zeying and Baghaei, Nilufar (2020). Studying the effect of display type and viewing perspective on user experience in virtual reality exergames. Games for Health Journal, 9 (6), 405-414. doi: 10.1089/g4h.2019.0102

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

2020

Journal Article

Health benefits of digital videogames for the aging population: a systematic review

Xu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Wu Berberich, Bing and Yue, Yong (2020). Health benefits of digital videogames for the aging population: a systematic review. Games for Health Journal, 9 (6), 389-404. doi: 10.1089/g4h.2019.0130

Health benefits of digital videogames for the aging population: a systematic review

2020

Journal Article

Editorial: designing technologies for youth mental health

Baghaei, Nilufar, Naslund, John A., Hach, Sylvia and Liang, Hai-Ning (2020). Editorial: designing technologies for youth mental health. Frontiers in Public Health, 8 45. doi: 10.3389/fpubh.2020.00045

Editorial: designing technologies for youth mental health

2019

Journal Article

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

Baghaei, Nilufar, Hach, Sylvia, Liang, Hai-Ning and Brucker, Marvin (2019). MoodJumper: an exploration of game interface preferences in users with/out mood disorder. Frontiers in Public Health, 7 220. doi: 10.3389/fpubh.2019.00220

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

2019

Journal Article

Engaging children with educational content via Gamification

Nand, Kalpana, Baghaei, Nilufar, Casey, John, Barmada, Bashar, Mehdipour, Farhad and Liang, Hai-Ning (2019). Engaging children with educational content via Gamification. Smart Learning Environments, 6 (1) 6, 1-15. doi: 10.1186/s40561-019-0085-2

Engaging children with educational content via Gamification

2018

Journal Article

A refinement of an iterative orthogonal projection method

Jamil, Noreen, Mirza, Farhaan, Naeem, M. Asif and Baghaei, Nilufar (2018). A refinement of an iterative orthogonal projection method. Journal of Computational and Applied Mathematics, 341, 31-41. doi: 10.1016/j.cam.2018.02.025

A refinement of an iterative orthogonal projection method

2018

Journal Article

Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals

Barmada, Bashar and Baghaei, Nilufar (2018). Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals. Smart Learning Environments, 5 (1) 21, 1-15. doi: 10.1186/s40561-018-0072-z

Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals

2016

Journal Article

Diabetic Mario: designing and evaluating mobile games for diabetes education

Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038

Diabetic Mario: designing and evaluating mobile games for diabetes education

2011

Journal Article

Editorial

Kimani, Stephen and Baghaei, Nilufar (2011). Editorial. International Journal of Medical Informatics, 80 (12), 813-814. doi: 10.1016/j.ijmedinf.2011.09.001

Editorial

2011

Journal Article

Engaging families in lifestyle changes through social networking

Baghaei, Nilufar, Kimani, Stephen, Freyne, Jill, Brindal, Emily, Berkovsky, Shlomo and Smith, Greg (2011). Engaging families in lifestyle changes through social networking. International Journal of Human-Computer Interaction, 27 (10), 971-990. doi: 10.1080/10447318.2011.555315

Engaging families in lifestyle changes through social networking

2010

Journal Article

Preface

Floreano, Dario, Zufferey, Jean-Christophe, Srinivasan, Mandyam V. and Ellington, Charlie (2010). Preface. Flying Insects and Robots, 13213 LNCS, v-vi. doi: 10.1007/978-3-540-89393-6

Preface

2007

Journal Article

Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams

Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0

Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams

2006

Journal Article

Problem-solving support in a constraint-based intelligent system for unified modelling language

Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2006). Problem-solving support in a constraint-based intelligent system for unified modelling language. Technology, Instruction, Cognition and Learning, 4 (2), 113-137.

Problem-solving support in a constraint-based intelligent system for unified modelling language

2004

Journal Article

Security performance of loaded IEEE 802.11b wireless networks

Baghaei, Nilufar and Hunt, Ray (2004). Security performance of loaded IEEE 802.11b wireless networks. Computer Communications, 27 (17), 1746-1756. doi: 10.1016/j.comcom.2004.06.004

Security performance of loaded IEEE 802.11b wireless networks