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2006

Conference Publication

Design for Inspiration: Children, personal connections and educational technology

Wyeth, P., Diercke, C. and Viller, S. A. (2006). Design for Inspiration: Children, personal connections and educational technology. OZCHI 2006: The 18th Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, Sydney, Australia, 20-24 November 2006. Sydney, Australia: CHISIG. doi: 10.1145/1228175.1228247

Design for Inspiration: Children, personal connections and educational technology

2006

Conference Publication

Lo-Fi matchmaking: A study of social pairing for backpackers 8th International Conference on Ubiquitous Computing, UbiComp 2006

Axup, Jeff, Viller, Stephen, MacColl, Ian and Cooper, Roslyn (2006). Lo-Fi matchmaking: A study of social pairing for backpackers 8th International Conference on Ubiquitous Computing, UbiComp 2006. UbiComp 2006: The Eighth International Conference on Ubiquitous Computing, Orange City, CA, United States, 17-21 September 2006. Heidelberg, Germany: Springer. doi: 10.1007/11853565_21

Lo-Fi matchmaking: A study of social pairing for backpackers 8th International Conference on Ubiquitous Computing, UbiComp 2006

2006

Edited Outputs

The object of interaction: the role of artefacts in interaction design

Simpson, Matthew, Viller, Stephen, Vaughan, Laurene, Yuille, Jeremy, Akama, Yoko and Cooper, Rosyln eds. (2006). The object of interaction: the role of artefacts in interaction design. Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI 2006), UTS, Sydney, Australia, 22-24 November, 2006.

The object of interaction: the role of artefacts in interaction design

2006

Conference Publication

Lo-Fi matchmaking: A study of social pairing for backpackers

Axup, Jeff, Viller, Stephen, MacColl, Ian and Cooper, Roslyn (2006). Lo-Fi matchmaking: A study of social pairing for backpackers. 8th International Conference on Ubiquitous Computing (UbiComp 2006), Orange County, CA, United States, 17-21 September 2006. Heidelberg, Germany: Springer. doi: 10.1007/11853565_21

Lo-Fi matchmaking: A study of social pairing for backpackers

2005

Conference Publication

Reflections on reflection: Blogging in undergraduate design studios

MacColl, I. D., Morrison, A. J., Muhlberger, R. M., Simpson, M. R., Viller, S. A. and Wyeld, T. G. (2005). Reflections on reflection: Blogging in undergraduate design studios. Blogtalk Downunder, Sydney, Australia, 19-22 May 2005. Sydney, Australia: INCSUB.

Reflections on reflection: Blogging in undergraduate design studios

2005

Conference Publication

Augmenting travel gossip: Design for mobile communities

Axup, J. C. and Viller, S. A. (2005). Augmenting travel gossip: Design for mobile communities. 19th Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia on Computer-human Interaction: Citizens online: Considerations for Today and the Future, Canberra, Australia, 21-25 November 2005. Narrabundah, Ausrtalia: Computer-Human Interaction Special Interest Group of Australia.

Augmenting travel gossip: Design for mobile communities

2005

Conference Publication

A Collaborative Digestion and Design Game for Community and Technology Exploration

Viller, S. A., Brereton, M. F., Redhead, F. S. and Axup, J. (2005). A Collaborative Digestion and Design Game for Community and Technology Exploration. Designing for User Experience, Dux05, Fort Mason, San Francisco, California, 3-5 November, 2005. New York, NY: American Institute of Graphic Arts.

A Collaborative Digestion and Design Game for Community and Technology Exploration

2005

Journal Article

The studio scenario: Experiential learning in the Information Environments Program

Docherty, M. J., Brereton, M. F., MacColl, I. D., Viller, S. A. and Simpson, M. R. (2005). The studio scenario: Experiential learning in the Information Environments Program. The Professional Educator, 4 (1), 27-29.

The studio scenario: Experiential learning in the Information Environments Program

2005

Conference Publication

Usability of a mobile, group communication prototype while rendezvousing

Axup, Jeff C., Viller, Stephen A. and Bidwell, Nicole J. (2005). Usability of a mobile, group communication prototype while rendezvousing. International Symposium on Collaborative Technologies and Systems, Saint Louis, Missouri, USA, 15-20 May 2005. Los Alamitos, CA, USA: Institute of Electrical and Electronics Engineers, Inc.. doi: 10.1109/ISCST.2005.1553290

Usability of a mobile, group communication prototype while rendezvousing

2005

Conference Publication

Watching ourselves watching: Ethical issues in ethnographic action research

MacColl, I. D., Cooper, R. E., Rittenbruch, M. and Viller, S. A. (2005). Watching ourselves watching: Ethical issues in ethnographic action research. OZCHI05, Canberra, Australia, 21-25 November 2005. Narrabundah, Australia: CHISIG.

Watching ourselves watching: Ethical issues in ethnographic action research

2005

Conference Publication

Formative research methods for the extremely mobile: Supporting community interaction amongst backpackers

Axup, J. C. and Viller, S. A. (2005). Formative research methods for the extremely mobile: Supporting community interaction amongst backpackers. Workshop on Appropriate Methods for Design in Complex and Sensitive Settings, Canberra, Australia, 22 November 2005. Melbourne, Australia: University of Melbourne.

Formative research methods for the extremely mobile: Supporting community interaction amongst backpackers

2004

Conference Publication

Observing architectural design: Improving the development of collaborative design environments

Simpson, Matthew and Viller, Stephen (2004). Observing architectural design: Improving the development of collaborative design environments. First International Conference on Cooperative Design, Visualisation and Engineering, Palma de Mallorca, Spain, 19-22 September 2004. Berlin, Heidelberg: Springer.

Observing architectural design: Improving the development of collaborative design environments

2004

Journal Article

Engaging game characters: informing design with player perspectives

Drennan, Penelope, Viller, Stephen and Wyeth, Peta (2004). Engaging game characters: informing design with player perspectives. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 355-358. doi: 10.1007/978-3-540-28643-1_45

Engaging game characters: informing design with player perspectives

2004

Conference Publication

Engaging game characters: Informing design with player perspectives

Drennan, Penelope, Viller, Stephen and Wyeth, Peta (2004). Engaging game characters: Informing design with player perspectives. Third International Conference on Entertainment Computing, Eindhoven, The Netherlands, 1-3 September 2004. Berlin, Germany: Springer. doi: 10.1007/b99837

Engaging game characters: Informing design with player perspectives

2004

Conference Publication

Observations in a maternity ward: Usability considerations for EHRs in an interrupt driven environment

Cooper, Roslyn, Viller, Stephen and Burmeister, Jay (2004). Observations in a maternity ward: Usability considerations for EHRs in an interrupt driven environment. 12th National Health Informatics Conference (HIC 2004), Brisbane, Australia, 25-27 July 2004. Melbourne, Australia: Health Informatics Society of Australia.

Observations in a maternity ward: Usability considerations for EHRs in an interrupt driven environment

2004

Conference Publication

Representation of self-reported information during mobile field studies: Pilots and orienteers 2

Axup, J. C., Bidwell, N. and Viller, S. A. (2004). Representation of self-reported information during mobile field studies: Pilots and orienteers 2. The 2004 Conference for the Computer-Human Interaction Special Interest Group (OZCHI), Wollongong, Australia, 22-24 November 2004. Wollongong, Australia: CHISIG.

Representation of self-reported information during mobile field studies: Pilots and orienteers 2

2003

Conference Publication

Talking about watching: using the video card game and wiki-web technology to engage IT students in developing observational skills

Brereton, M. F., Donovan, J. W. and Viller, S. A. (2003). Talking about watching: using the video card game and wiki-web technology to engage IT students in developing observational skills. ACE 2003 - Computing Education 2003, Adelaide, Australia, 4-7 February 2003. Sydney, NSW Australia: Australian Computer Society.

Talking about watching: using the video card game and wiki-web technology to engage IT students in developing observational skills

2003

Edited Outputs

OZCHI 2003: New Directions in Interaction: Information Environments, Media and Technology

Viller, Stephen and Wyeth, Peta eds. (2003). OZCHI 2003: New Directions in Interaction: Information Environments, Media and Technology. Annual Conference of CHISIG, the Computer Human Interaction Special Interest Group of the Ergonomics Society of Australia, Brisbane, Australia, 26th-28th November 2003. Brisbane, Australia: University of Queensland : Department of Civil Engineering.

OZCHI 2003: New Directions in Interaction: Information Environments, Media and Technology

2003

Book Chapter

Observation for Innovation

Lebbon, C., Rouncefield, M. and Viller, S. A. (2003). Observation for Innovation. Inclusive Design: Design for the Whole Population. (pp. 402-419) edited by J. Clarkson, R. Coleman, S. Keates and C. Lebbon. London, UK: Springer Verlag. doi: 10.1007/978-1-4471-0001-0_25

Observation for Innovation

2002

Conference Publication

Developing Professional Designers in Information Environments: A Problem-oriented Case Study Approach in Technology Education

O'Brien, M. and Viller, S. A. (2002). Developing Professional Designers in Information Environments: A Problem-oriented Case Study Approach in Technology Education. Learning in Technology Education Chellenges for the 21st Century, Parkroyal Hotel, Gold Coast, Australia, 5-7 December 2002. Griffith University Brisbane: Centre for Technology Education Research, Griffith University.

Developing Professional Designers in Information Environments: A Problem-oriented Case Study Approach in Technology Education