Skip to menu Skip to content Skip to footer
Dr Nell Baghaei
Dr

Nell Baghaei

Email: 

Overview

Background

Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science at The University of Queensland and the Co-Director of the Mixed Reality Lab. She leads a high-impact, interdisciplinary research group focused on designing immersive technologies and games and studying their effectiveness in improving mental health, physical health and learning. She has established a strong national and international reputation through prolific publication in top-tier venues, editorial and leadership roles in major journals and conferences, and successful research supervision (Google Scholar h-index: 27, citations: +2450). Her research has also been cited in policy documents, patent documents and news outlets such as Psychology Today and MedicalXpress. Dr Baghaei is currently supervising 12 HDR students (7 as principal) and sits on various UQ committees. She is an Associate Editor of Int Journal Human-Computer Studies, Virtual Reality and Games for Health, and is on the Editorial Board/Programme Committee of ISMAR, Persuasive Technology and several other international conferences. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand.

Availability

Dr Nell Baghaei is:
Not available for supervision
Media expert

Research interests

  • Virtual Reality, Game-based Learning, AI in Education, Persuasive Technology

Research impacts

  • EECS HDR awards: My PhD students, Vibhav Chitale and Achintha Abayasiri, were awarded the Most Innovative Thesis Topic (for his project on mobile games and mental health assessment) and Most Interesting Thesis Topic (for his project on VR visual illusions and balance) respectively.

  • Andrew Wong (my thesis student, co-supervised by Yinshu Zhao) won the Most Innovative Use of XR award at 2024 UQ innovation Showcase for his project on "Effects of Customised AI Shopping Assistant in Virtual Reality Shopping".

  • Best Paper award - Honorable Mention for "Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames" IEEE VR (A*-ranked conference) 2024

  • Yinshu Zhao (my PhD student) won an Honorable Mention for best DC presentation at IEEE ISMAR 2023 (A*-ranked conference) for her project on "Impact of Avatars on Shoppers’ Perception and Behaviour in Immersive Virtual Stores".

  • Suki Zhang (my thesis student) won the Most Innovative Use of XR award at 2023 Innovation Showcase for her thesis project on Juiciness in VR Exergames.

  • Nominated for Best Paper award "Augmented Reality Applications in the Classroom: Teachers’ Experience", Al Omair, H., Mendoza, A., Boden, M., Baghaei, N., International Conference on Computers in Education (2022)

  • Featured in Psychology today for VR and Mental Health project (published in JMIR 2021): New Research Finds Virtual Reality Can Help Treat Anxiety: https://www.psychologytoday.com/us/blog/urban-survival/202109/new-research-finds-virtual-reality-can-help-treat-anxiety https://www.massey.ac.nz/about/news/new-research-finds-virtual-reality-could-help-treat-anxiety/

  • Nominated for Best Paper award "Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand", Don Samarasinghe, Nilufar Baghaei and Lehan Stemmet, International Conference on Persuasive Technology (2020)

  • Edu-games guru, Dr Baghaei talks to Careers with STEM about some of her research projects, challenges faced along the way and gives some advice to young women who want to learn about and pursue a career in ST (2018)

  • Runner-up Award for leading a research project entitled “Feasibility of Diabetic Mario Mobile Game to Improve Diabetes Self-management”, funded by Health Research Council, in collaboration with the University of Auckland - Unitec (2017)

Works

Search Professor Nell Baghaei’s works on UQ eSpace

137 works between 2004 and 2025

61 - 80 of 137 works

2021

Conference Publication

Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study

He, Peijin, Samarasinghe, Don, Liu, Cyrus, Jelodar, Mostafa Babaeian, Playne, Daniel and Baghaei, Nilufar (2021). Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study. The Australasian Universities Building Education Association (AUBEA 2021), Melbourne, VIC Australia, 27-29 October 2021.

Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study

2021

Conference Publication

Assessing telepresence, social presence and stress response in a virtual reality store

Zhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020

Assessing telepresence, social presence and stress response in a virtual reality store

2021

Conference Publication

Individualised virtual reality for supporting depression: feedback from mental health professionals

Baghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022

Individualised virtual reality for supporting depression: feedback from mental health professionals

2021

Conference Publication

Effect of input-output randomness on gameplay satisfaction in collectable card games

Zhang, Yiwen, Monteiro, Diego, Liang, Hai-Ning, Ma, Jieming and Baghaei, Nilufar (2021). Effect of input-output randomness on gameplay satisfaction in collectable card games. IEEE Conference on Games (IEEE CoG), Electr Network, 17-21 August 2021. New York, NY USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/cog52621.2021.9619020

Effect of input-output randomness on gameplay satisfaction in collectable card games

2020

Journal Article

Health benefits of digital videogames for the aging population: a systematic review

Xu, Wenge, Liang, Hai-Ning, Baghaei, Nilufar, Wu Berberich, Bing and Yue, Yong (2020). Health benefits of digital videogames for the aging population: a systematic review. Games for Health Journal, 9 (6), 389-404. doi: 10.1089/g4h.2019.0130

Health benefits of digital videogames for the aging population: a systematic review

2020

Journal Article

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

Xu, Wenge, Liang, Hai-Ning, Zhang, Zeying and Baghaei, Nilufar (2020). Studying the effect of display type and viewing perspective on user experience in virtual reality exergames. Games for Health Journal, 9 (6), 405-414. doi: 10.1089/g4h.2019.0102

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

2020

Journal Article

Supporting disease prevention and lifestyle changes through gaming

Baghaei, Nilufar, Fowler, Allan and Maddison, Ralph (2020). Supporting disease prevention and lifestyle changes through gaming. Games for Health Journal, 9 (6), 387-388. doi: 10.1089/g4h.2020.0161

Supporting disease prevention and lifestyle changes through gaming

2020

Conference Publication

Distance learning practices: A reflective study

Ahmed, Ali, Watterson, Craig, Baghaei, Nilufar and Lundqvist, Karsten (2020). Distance learning practices: A reflective study. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

Distance learning practices: A reflective study

2020

Conference Publication

Enhancing customers' knowledge and decision making using augmented reality

Boonrat, Wisanoo, Vaidya, Vimita, Baghaei, Nilufar, Sharifzadeh, Hamid, Ahmed, Ali and Casey, John (2020). Enhancing customers' knowledge and decision making using augmented reality. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

Enhancing customers' knowledge and decision making using augmented reality

2020

Conference Publication

An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual reality

Monteiro, Diego, Liang, Hai-Ning, Wang, Jialin, Chen, Hao and Baghaei, Nilufar (2020). An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual reality. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil, 9-13 November 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR50242.2020.00102

An in-depth exploration of the effect of 2D/3D views and controller types on first person shooter games in virtual reality

2020

Conference Publication

Teaching cyber-security for distance learners: a reflective study

Ahmed, Ali, Lundqvist, Karsten, Watterson, Craig and Baghaei, Nilufar (2020). Teaching cyber-security for distance learners: a reflective study. 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 October 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/FIE44824.2020.9274062

Teaching cyber-security for distance learners: a reflective study

2020

Conference Publication

LAMCO: A Layered Approach to Mobile Application Computation Offloading

Ballan, Yousef, Ahmed, Ali and Baghaei, Nilufar (2020). LAMCO: A Layered Approach to Mobile Application Computation Offloading. 16th International Wireless Communications and Mobile Computing Conference, IWCMC, Limassol, Cyprus, June 15-19. NEW YORK: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/IWCMC48107.2020.9148493

LAMCO: A Layered Approach to Mobile Application Computation Offloading

2020

Conference Publication

Time to get personal: Individualised virtual reality for mental health

Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932

Time to get personal: Individualised virtual reality for mental health

2020

Journal Article

Editorial: designing technologies for youth mental health

Baghaei, Nilufar, Naslund, John A., Hach, Sylvia and Liang, Hai-Ning (2020). Editorial: designing technologies for youth mental health. Frontiers in Public Health, 8 45. doi: 10.3389/fpubh.2020.00045

Editorial: designing technologies for youth mental health

2020

Conference Publication

Persuasive virtual reality: promoting earth buildings in New Zealand

Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16

Persuasive virtual reality: promoting earth buildings in New Zealand

2020

Conference Publication

SwarMotion: a 3D point cloud video recording tool for classification purposes

Monteiro, Diego, Wang, Jialin, Liang, Hai-Ning, Baghaei, Nilufar and Abel, Andrew (2020). SwarMotion: a 3D point cloud video recording tool for classification purposes. 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019), Xi'an, China,, 24-26 April 2019. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-32-9244-4_27

SwarMotion: a 3D point cloud video recording tool for classification purposes

2019

Conference Publication

Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects

Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects. Ajman, United Arab Emirates, 2019 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 10-12 December 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001841

Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects

2019

Conference Publication

An Adaptive Method for Vein Recognition Enhancement Using Deep Learning

Varastehpour, Soheil, Sharifzadeh, Hamid, Ardekani, Iman, Francis, Xavier and Baghaei, Nilufar (2019). An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), Ajman, United Arab Emirates, 10-12 December 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001834

An Adaptive Method for Vein Recognition Enhancement Using Deep Learning

2019

Conference Publication

Increasing self-compassion in young people through virtual reality

Baghaei, Nilufar, Hach, Sylvia, Khaliq, Imran, Stemmet, Lehan, Krishnan, Jamuna, Naslund, John, Liang, Hai-Ning and Sharifzadeh, Hamid (2019). Increasing self-compassion in young people through virtual reality. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 10-18 October 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2019.00042

Increasing self-compassion in young people through virtual reality

2019

Journal Article

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

Baghaei, Nilufar, Hach, Sylvia, Liang, Hai-Ning and Brucker, Marvin (2019). MoodJumper: an exploration of game interface preferences in users with/out mood disorder. Frontiers in Public Health, 7 220. doi: 10.3389/fpubh.2019.00220

MoodJumper: an exploration of game interface preferences in users with/out mood disorder

Supervision

Availability

Dr Nell Baghaei is:
Not available for supervision

Supervision history

Current supervision

Media

Enquiries

Contact Dr Nell Baghaei directly for media enquiries about:

  • Games for Health
  • Immersive Technologies for Education
  • Immersive Technologies for Health
  • Persuasive Technology

Need help?

For help with finding experts, story ideas and media enquiries, contact our Media team:

communications@uq.edu.au