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Dr Nell Baghaei
Dr

Nell Baghaei

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Overview

Background

Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science at The University of Queensland and the Co-Director of the Mixed Reality Lab. Her research interests are Virtual Reality, Game-based Learning, AI in Education and Persuasive Technology (Google Scholar h-index: 26, citations: 2061+). She is an Associate Editor of Int Journal Human-Computer Studies, Virtual Reality Springer and Games for Health, and is on the Editorial Board/Programme Committee of several other journals and international conferences. She was one of the Programme Chairs for the International Conference on Persuasive Technology 2024. Dr Baghaei is supervising a number of HDR students on Games and VR related topics and sits on various UQ committees. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand, and held multiple leadership positions in the ITP sector. Prior to that, she was a researcher at CSIRO.

Availability

Dr Nell Baghaei is:
Available for supervision
Media expert

Research interests

  • Virtual Reality

  • Game-based Learning

  • AI in Education

  • Persuasive Technology

Research impacts

  • Best Paper award - Honorable Mention for "Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames" IEEE VR (A*-ranked conference) 2024

  • Yinshu Zhao (my PhD student) won an Honorable Mention for best DC presentation at IEEE ISMAR 2023 (A*-ranked conference) for her project on Impact of Avatars on Shoppers’ Perception and Behaviour in Immersive Virtual Stores.

  • Suki Zhang (my thesis student) won the Most Innovative Use of XR award at 2023 Innovation Showcase for her thesis project on Juiciness in VR Exergames.

  • Nominated for Best Paper award "Augmented Reality Applications in the Classroom: Teachers’ Experience", Al Omair, H., Mendoza, A., Boden, M., Baghaei, N., International Conference on Computers in Education (2022)

  • Featured in Psychology today for VR and Mental Health project (published in JMIR 2021): New Research Finds Virtual Reality Can Help Treat Anxiety: https://www.psychologytoday.com/us/blog/urban-survival/202109/new-research-finds-virtual-reality-can-help-treat-anxiety https://www.massey.ac.nz/about/news/new-research-finds-virtual-reality-could-help-treat-anxiety/

  • Nominated for Best Paper award "Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand", Don Samarasinghe, Nilufar Baghaei and Lehan Stemmet, International Conference on Persuasive Technology (2020)

  • Edu-games guru, Dr Baghaei talks to Careers with STEM about some of her research projects, challenges faced along the way and gives some advice to young women who want to learn about and pursue a career in ST (2018)

  • Runner-up Award for leading a research project entitled “Feasibility of Diabetic Mario Mobile Game to Improve Diabetes Self-management”, funded by Health Research Council, in collaboration with the University of Auckland - Unitec (2017)

Works

Search Professor Nell Baghaei’s works on UQ eSpace

125 works between 2004 and 2025

81 - 100 of 125 works

2017

Conference Publication

Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy

Reddy, Lou, Baghaei, Nilufar, Vermeulen, Gerhard, Hilton, Craig and Steinhorn, Gregor (2017). Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.

Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy

2017

Conference Publication

Designing a novel educational game for teaching C# programming

Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers, Dacey, Simon and Casey, John (2017). Designing a novel educational game for teaching C# programming. 9th International Conference on Computer Supported Education, Porto, Portugal, April 21-23. SciTePress. doi: 10.5220/0006242000810086

Designing a novel educational game for teaching C# programming

2017

Conference Publication

Runjumpcode: An educational game for educating programming

Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers and Dacey, Simon (2017). Runjumpcode: An educational game for educating programming. 13th International Conference Mobile Learning, Budapest, Hungary, 10-12 April 2017. Lisbon, Portugal: IADIS.

Runjumpcode: An educational game for educating programming

2017

Conference Publication

Train-for-life: on-line interactive training for industry learners

Barmada, Bashar and Baghaei, Nilufar (2017). Train-for-life: on-line interactive training for industry learners. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Train-for-life: on-line interactive training for industry learners

2016

Journal Article

Diabetic Mario: designing and evaluating mobile games for diabetes education

Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038

Diabetic Mario: designing and evaluating mobile games for diabetes education

2016

Conference Publication

Designing mobile games for improving self-esteem in children with ADHD

Baghaei, Nilufar, Casey, John, Ahmad, Yvette, Liang, Hai-Ning and Yu, Zhen (2016). Designing mobile games for improving self-esteem in children with ADHD. ICSLE 2015, Sinaia, Romania, 23 - 25 September 2015. Singapore: Springer International Publishing. doi: 10.1007/978-981-287-868-7_6

Designing mobile games for improving self-esteem in children with ADHD

2015

Conference Publication

Determinants of patients' intention to adopt diabetes self-management applications

Maniam, Ananthidewi, Dhillon, Jaspaljeet Singh and Baghaei, Nilufar (2015). Determinants of patients' intention to adopt diabetes self-management applications. CHINZ 2015: 15th New Zealand Conference on Human-Computer Interaction, Hamilton, New Zealand, 3-4 September 2015. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2808047.2808059

Determinants of patients' intention to adopt diabetes self-management applications

2015

Conference Publication

Personalized learning: current status and potential

Nandigam, David, Tirumala, Sreenivas Sremath and Baghaei, Nilufar (2015). Personalized learning: current status and potential. 2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), Hawthorne, VIC Australia, 10-12 December 2014. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/IC3e.2014.7081251

Personalized learning: current status and potential

2015

Conference Publication

Improving learning outcomes by designing engaging educational tools

Casey, John, Baghaei, Nilufar and Nand, Kalpana (2015). Improving learning outcomes by designing engaging educational tools. 2014 IEEE Frontiers in Education (FIE), Madrid, Spain, October 22-25. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/FIE.2014.7044042

Improving learning outcomes by designing engaging educational tools

2015

Conference Publication

Evaluating mobile games for diabetes education

Baghaei, Nilufar, Nandigam, David, Casey, John, Direito, Artur and Maddison, Ralph (2015). Evaluating mobile games for diabetes education. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Evaluating mobile games for diabetes education

2014

Conference Publication

Enhancing children's numeracy & te reo skills using computer games

Nand, Kalpana, Baghaei, Nilufar and Casey, John (2014). Enhancing children's numeracy & te reo skills using computer games. 22nd International Conference on Computers in Education (ICCE), Nara, Japan, 30 November - 4 December, 2014. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Enhancing children's numeracy & te reo skills using computer games

2013

Conference Publication

Enhancing engagement and collaborative learning skills in multi-touch software for UML diagramming

Basheri, Mohammed, Burd, Liz, Munro, Malcolm and Baghaei, Nilufar (2013). Enhancing engagement and collaborative learning skills in multi-touch software for UML diagramming. Conference on Computer-Supported Collaborative Learning, Madison, Wisconsin, June 15-19.

Enhancing engagement and collaborative learning skills in multi-touch software for UML diagramming

2013

Conference Publication

Designing a socially assistive companion robotic wheel chair: RoboChair

Jayawardena, Chandimal, Baghaei, Nilufar, Ganeshan, Kathiravelu and Sarrafzadeh, Abdolhossein (2013). Designing a socially assistive companion robotic wheel chair: RoboChair. 6th IEEE Conference on Robotics, Automation and Mechatronics (RAM), Manila and Pico de Loro, Philippines, 12-15 November. IEEE Computer Society. doi: 10.1109/RAM.2013.6758589

Designing a socially assistive companion robotic wheel chair: RoboChair

2012

Conference Publication

A multi-touch interface for enhancing collaborative UML diagramming

Basheri, Mohammed, Burd, Liz and Baghaei, Nilufar (2012). A multi-touch interface for enhancing collaborative UML diagramming. OzCHI '12: The 24th Australian Computer-Human Interaction Conference, Melbourne, VIC Australia, 26-30 November 2012. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2414536.2414541

A multi-touch interface for enhancing collaborative UML diagramming

2012

Conference Publication

Massively distributed authorship of academic papers

Tomlinson, Bill, Ross, Joel, Andre, Paul, Baumer, Eric P. S., Patterson, Donald J., Corneli, Joseph, Mahaux, Martin, Nobarany, Syavash, Lazzari, Marco, Penzenstadler, Birgit, Torrance, Andrew W., Callele, David J., Olson, Gary M., Silberman, Six, Ständer, Marcus, Palamedi, Fabio Romancini, Salah, Albert Ali, Morrill, Eric, Franch, Xavier, Mueller, Florian, Kaye, Joseph, Black, Rebecca W., Cohn, Marisa L., Shih, Patrick C., Brewer, Johanna, Goyal, Nitesh, Näkki, Pirjo, Huang, Jeff, Baghaei, Nilufar and Saper, Craig (2012). Massively distributed authorship of academic papers. CHI '12: CHI Conference on Human Factors in Computing Systems, Austin, TX, United States, 5-10 May 2012. New York, NY, United States: ACM. doi: 10.1145/2212776.2212779

Massively distributed authorship of academic papers

2012

Conference Publication

Collaborative software design using multi-touch tables

Basheri, Mohammed, Burd, Liz and Baghaei, Nilufar (2012). Collaborative software design using multi-touch tables. International Conference on Engineering Education (ICEED), Penang, Malaysia, 5-6 December. IEEE Computer Society. doi: 10.1109/ICEED.2012.6779276

Collaborative software design using multi-touch tables

2011

Journal Article

Editorial

Kimani, Stephen and Baghaei, Nilufar (2011). Editorial. International Journal of Medical Informatics, 80 (12), 813-814. doi: 10.1016/j.ijmedinf.2011.09.001

Editorial

2011

Conference Publication

Designing games to educate diabetic children

Chen, Gang, Baghaei, Nilufar, Sarrafzadeh, Abdolhossein, Manford, Chris, Marshall, Steve and Court, Gudrun (2011). Designing games to educate diabetic children. OzCHI '11: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Canberra, ACT Australia, 28 November-2 December 2011. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2071536.2071546

Designing games to educate diabetic children

2011

Journal Article

Engaging families in lifestyle changes through social networking

Baghaei, Nilufar, Kimani, Stephen, Freyne, Jill, Brindal, Emily, Berkovsky, Shlomo and Smith, Greg (2011). Engaging families in lifestyle changes through social networking. International Journal of Human-Computer Interaction, 27 (10), 971-990. doi: 10.1080/10447318.2011.555315

Engaging families in lifestyle changes through social networking

2011

Conference Publication

Personalized techniques for lifestyle change

Freyne, Jill, Berkovsky, Shlomo, Baghaei, Nilufar, Kimani, Stephen and Smith, Gregory (2011). Personalized techniques for lifestyle change. 13th Conference on Artificial Intelligence in Medicine,, Bled, Slovenia, July 2- 6. doi: 10.1007/978-3-642-22218-4_18

Personalized techniques for lifestyle change

Supervision

Availability

Dr Nell Baghaei is:
Available for supervision

Before you email them, read our advice on how to contact a supervisor.

Available projects

  • Virtual Reality & Games projects

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y

Supervision history

Current supervision

Media

Enquiries

Contact Dr Nell Baghaei directly for media enquiries about their areas of expertise.

Need help?

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communications@uq.edu.au