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Dr Nell Baghaei
Dr

Nell Baghaei

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Overview

Background

Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science at The University of Queensland and the Co-Director of the Mixed Reality Lab. Her research interests are Virtual Reality, Game-based Learning, AI in Education and Persuasive Technology (Google Scholar h-index: 26, citations: ~2300). She is an Associate Editor of Int Journal Human-Computer Studies, Virtual Reality and Games for Health, and is on the Editorial Board/Programme Committee of several other journals and international conferences. She was one of the Programme Chairs for the International Conference on Persuasive Technology 2024. Dr Baghaei is supervising a number of HDR students on Games and VR related topics and sits on various UQ committees. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand, and held multiple leadership positions in the ITP sector. Prior to that, she was a researcher at CSIRO.

Availability

Dr Nell Baghaei is:
Available for supervision
Media expert

Research interests

  • Virtual Reality, Game-based Learning, AI in Education, Persuasive Technology

Research impacts

  • Andrew Wong (my thesis student, co-supervised by Yinshu Zhao) won the Most Innovative Use of XR award at 2024 UQ innovation Showcase for his project on Effects of Customised AI Shopping Assistant in Virtual Reality Shopping.

  • Best Paper award - Honorable Mention for "Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames" IEEE VR (A*-ranked conference) 2024

  • Yinshu Zhao (my PhD student) won an Honorable Mention for best DC presentation at IEEE ISMAR 2023 (A*-ranked conference) for her project on Impact of Avatars on Shoppers’ Perception and Behaviour in Immersive Virtual Stores.

  • Suki Zhang (my thesis student) won the Most Innovative Use of XR award at 2023 Innovation Showcase for her thesis project on Juiciness in VR Exergames.

  • Nominated for Best Paper award "Augmented Reality Applications in the Classroom: Teachers’ Experience", Al Omair, H., Mendoza, A., Boden, M., Baghaei, N., International Conference on Computers in Education (2022)

  • Featured in Psychology today for VR and Mental Health project (published in JMIR 2021): New Research Finds Virtual Reality Can Help Treat Anxiety: https://www.psychologytoday.com/us/blog/urban-survival/202109/new-research-finds-virtual-reality-can-help-treat-anxiety https://www.massey.ac.nz/about/news/new-research-finds-virtual-reality-could-help-treat-anxiety/

  • Nominated for Best Paper award "Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand", Don Samarasinghe, Nilufar Baghaei and Lehan Stemmet, International Conference on Persuasive Technology (2020)

  • Edu-games guru, Dr Baghaei talks to Careers with STEM about some of her research projects, challenges faced along the way and gives some advice to young women who want to learn about and pursue a career in ST (2018)

  • Runner-up Award for leading a research project entitled “Feasibility of Diabetic Mario Mobile Game to Improve Diabetes Self-management”, funded by Health Research Council, in collaboration with the University of Auckland - Unitec (2017)

Works

Search Professor Nell Baghaei’s works on UQ eSpace

135 works between 2004 and 2025

121 - 135 of 135 works

2009

Conference Publication

Physical activity motivating games: you can play, mate!

Berkovsky, Shlomo, Freyne, Jill, Coombe, Mac, Bhandari, Dipak and Baghaei, Nilufar (2009). Physical activity motivating games: you can play, mate!. OZCHI '09: Proceedings of the 21st conference of the computer-human interaction special interest group of Australia on Computer-human interaction: design, Melbourne, VIC Australia, 23-27 November 2007. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1738826.1738872

Physical activity motivating games: you can play, mate!

2008

Book Chapter

Quality of service support in mobile multimedia networks

Baghaei, Nilufar and Hunt, Ray (2008). Quality of service support in mobile multimedia networks. Wireless Quality of Service: Techniques, Standards, and Applications. (pp. 1-25) Boca Raton, FL, USA: CRC Press.

Quality of service support in mobile multimedia networks

2007

Conference Publication

Performance of evolving IEEE 802.11 security architectures

Gin, Andrew, Baghaei, Nilufar and Hunt, Ray (2007). Performance of evolving IEEE 802.11 security architectures. 5th New Zealand Computer Science Research Student Conference, Auckland, New Zealand, April 10-13.

Performance of evolving IEEE 802.11 security architectures

2007

Journal Article

Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams

Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0

Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams

2007

Conference Publication

From modelling domain knowledge to metacognitive skills: extending a constraint-based tutoring system to support collaboration

Baghaei, Nilufar and Mitrovic, Antonija (2007). From modelling domain knowledge to metacognitive skills: extending a constraint-based tutoring system to support collaboration. 11th International Conference, UM 2007, Corfu, Greece, 25-29 July 2007. Berlin, Germany: Springer. doi: 10.1007/978-3-540-73078-1_25

From modelling domain knowledge to metacognitive skills: extending a constraint-based tutoring system to support collaboration

2006

Conference Publication

A collaborative constraint-based adaptive system for learning object-oriented analysis and design using UML

Baghaei, Nilufar (2006). A collaborative constraint-based adaptive system for learning object-oriented analysis and design using UML. 4th International Conference, AH 2006, Dublin, Ireland, 21-23 June 2006. Berlin, Germany: Springer. doi: 10.1007/11768012_58

A collaborative constraint-based adaptive system for learning object-oriented analysis and design using UML

2006

Conference Publication

A constraint-based collaborative environment for learning UML class diagrams

Baghaei, Nilufar and Mitrovic, Antonija (2006). A constraint-based collaborative environment for learning UML class diagrams. 8th International Conference Intelligent Tutoring Systems, Jhongli, Taiwan, June 26-30. Springer Verlag. doi: 10.1007/11774303_18

A constraint-based collaborative environment for learning UML class diagrams

2006

Journal Article

Problem-solving support in a constraint-based intelligent system for unified modelling language

Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2006). Problem-solving support in a constraint-based intelligent system for unified modelling language. Technology, Instruction, Cognition and Learning, 4 (2), 113-137.

Problem-solving support in a constraint-based intelligent system for unified modelling language

2005

Conference Publication

A constraint-based tutor for learning Object-Oriented analysis and design using UML

Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2005). A constraint-based tutor for learning Object-Oriented analysis and design using UML. 13th International Conference on Computers in Education, Singapore, November 28 - December 2.

A constraint-based tutor for learning Object-Oriented analysis and design using UML

2005

Conference Publication

COLLECT-UML: Supporting individual and collaborative learning of UML class diagrams in a constraint-based intelligent tutoring system

Baghaei, Nilufar and Mitrovic, Antonija (2005). COLLECT-UML: Supporting individual and collaborative learning of UML class diagrams in a constraint-based intelligent tutoring system. 9th International Conference of Knowledge-Based Intelligent Information and Engineering Systems, Melbourne, Australia, September 14-16. Springer Verlag. doi: 10.1007/11554028_64

COLLECT-UML: Supporting individual and collaborative learning of UML class diagrams in a constraint-based intelligent tutoring system

2004

Conference Publication

Channel estimation complexity reduction using caching

Baghaei, Nilufar and McLoughlin, I. V. (2004). Channel estimation complexity reduction using caching. IEEE 6th Circuits and Systems Symposium on Emerging Technologies: Frontiers of Mobile and Wireless Communication, Shanghai, China, 31 May-2 June 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers.

Channel estimation complexity reduction using caching

2004

Conference Publication

IEEE 802.11 wireless LAN security performance using multiple clients

Baghaei, Nilufar and Hunt, Ray (2004). IEEE 802.11 wireless LAN security performance using multiple clients. 12th IEEE International Conference on Networks (ICON 2004), Singapore, Singapore, 16-19 November 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ICON.2004.1409151

IEEE 802.11 wireless LAN security performance using multiple clients

2004

Conference Publication

Quality of service in wireless and mobile networks

Baghaei, Nilufar and Hunt, Ray (2004). Quality of service in wireless and mobile networks. Fourth IASTED International Multi-Conference on Wireless and Optical Communications, Banff, Canada, July 14-16.

Quality of service in wireless and mobile networks

2004

Journal Article

Review of quality of service performance in wireless LANs and 3G multimedia application services

Baghaei, Nilufar and Hunt, Ray (2004). Review of quality of service performance in wireless LANs and 3G multimedia application services. Computer Communications, 27 (17), 1684-1692. doi: 10.1016/j.comcom.2004.05.019

Review of quality of service performance in wireless LANs and 3G multimedia application services

2004

Journal Article

Security performance of loaded IEEE 802.11b wireless networks

Baghaei, Nilufar and Hunt, Ray (2004). Security performance of loaded IEEE 802.11b wireless networks. Computer Communications, 27 (17), 1746-1756. doi: 10.1016/j.comcom.2004.06.004

Security performance of loaded IEEE 802.11b wireless networks

Supervision

Availability

Dr Nell Baghaei is:
Available for supervision

Before you email them, read our advice on how to contact a supervisor.

Available projects

  • Virtual Reality & Games projects

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y

  • Virtual Reality & Serious Games projects

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y

Supervision history

Current supervision

Media

Enquiries

Contact Dr Nell Baghaei directly for media enquiries about:

  • AI in Education
  • Persuasive Technology
  • Serious Games
  • User Modeling
  • Vitual Reality

Need help?

For help with finding experts, story ideas and media enquiries, contact our Media team:

communications@uq.edu.au