
Overview
Background
Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science at The University of Queensland and the Co-Director of the Mixed Reality Lab. Her research interests are Virtual Reality, Game-based Learning, AI in Education and Persuasive Technology (Google Scholar h-index: 26, citations: ~2300). She is an Associate Editor of Int Journal Human-Computer Studies, Virtual Reality and Games for Health, and is on the Editorial Board/Programme Committee of several other journals and international conferences. She was one of the Programme Chairs for the International Conference on Persuasive Technology 2024. Dr Baghaei is supervising a number of HDR students on Games and VR related topics and sits on various UQ committees. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand, and held multiple leadership positions in the ITP sector. Prior to that, she was a researcher at CSIRO.
Availability
- Dr Nell Baghaei is:
- Available for supervision
- Media expert
Research interests
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Virtual Reality, Game-based Learning, AI in Education, Persuasive Technology
Research impacts
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Andrew Wong (my thesis student, co-supervised by Yinshu Zhao) won the Most Innovative Use of XR award at 2024 UQ innovation Showcase for his project on Effects of Customised AI Shopping Assistant in Virtual Reality Shopping.
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Best Paper award - Honorable Mention for "Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames" IEEE VR (A*-ranked conference) 2024
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Yinshu Zhao (my PhD student) won an Honorable Mention for best DC presentation at IEEE ISMAR 2023 (A*-ranked conference) for her project on Impact of Avatars on Shoppers’ Perception and Behaviour in Immersive Virtual Stores.
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Suki Zhang (my thesis student) won the Most Innovative Use of XR award at 2023 Innovation Showcase for her thesis project on Juiciness in VR Exergames.
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Nominated for Best Paper award "Augmented Reality Applications in the Classroom: Teachers’ Experience", Al Omair, H., Mendoza, A., Boden, M., Baghaei, N., International Conference on Computers in Education (2022)
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Featured in Psychology today for VR and Mental Health project (published in JMIR 2021): New Research Finds Virtual Reality Can Help Treat Anxiety: https://www.psychologytoday.com/us/blog/urban-survival/202109/new-research-finds-virtual-reality-can-help-treat-anxiety https://www.massey.ac.nz/about/news/new-research-finds-virtual-reality-could-help-treat-anxiety/
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Nominated for Best Paper award "Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand", Don Samarasinghe, Nilufar Baghaei and Lehan Stemmet, International Conference on Persuasive Technology (2020)
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Edu-games guru, Dr Baghaei talks to Careers with STEM about some of her research projects, challenges faced along the way and gives some advice to young women who want to learn about and pursue a career in ST (2018)
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Runner-up Award for leading a research project entitled “Feasibility of Diabetic Mario Mobile Game to Improve Diabetes Self-management”, funded by Health Research Council, in collaboration with the University of Auckland - Unitec (2017)
Works
Search Professor Nell Baghaei’s works on UQ eSpace
2009
Conference Publication
Physical activity motivating games: you can play, mate!
Berkovsky, Shlomo, Freyne, Jill, Coombe, Mac, Bhandari, Dipak and Baghaei, Nilufar (2009). Physical activity motivating games: you can play, mate!. OZCHI '09: Proceedings of the 21st conference of the computer-human interaction special interest group of Australia on Computer-human interaction: design, Melbourne, VIC Australia, 23-27 November 2007. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1738826.1738872
2008
Book Chapter
Quality of service support in mobile multimedia networks
Baghaei, Nilufar and Hunt, Ray (2008). Quality of service support in mobile multimedia networks. Wireless Quality of Service: Techniques, Standards, and Applications. (pp. 1-25) Boca Raton, FL, USA: CRC Press.
2007
Conference Publication
Performance of evolving IEEE 802.11 security architectures
Gin, Andrew, Baghaei, Nilufar and Hunt, Ray (2007). Performance of evolving IEEE 802.11 security architectures. 5th New Zealand Computer Science Research Student Conference, Auckland, New Zealand, April 10-13.
2007
Journal Article
Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0
2007
Conference Publication
From modelling domain knowledge to metacognitive skills: extending a constraint-based tutoring system to support collaboration
Baghaei, Nilufar and Mitrovic, Antonija (2007). From modelling domain knowledge to metacognitive skills: extending a constraint-based tutoring system to support collaboration. 11th International Conference, UM 2007, Corfu, Greece, 25-29 July 2007. Berlin, Germany: Springer. doi: 10.1007/978-3-540-73078-1_25
2006
Conference Publication
A collaborative constraint-based adaptive system for learning object-oriented analysis and design using UML
Baghaei, Nilufar (2006). A collaborative constraint-based adaptive system for learning object-oriented analysis and design using UML. 4th International Conference, AH 2006, Dublin, Ireland, 21-23 June 2006. Berlin, Germany: Springer. doi: 10.1007/11768012_58
2006
Conference Publication
A constraint-based collaborative environment for learning UML class diagrams
Baghaei, Nilufar and Mitrovic, Antonija (2006). A constraint-based collaborative environment for learning UML class diagrams. 8th International Conference Intelligent Tutoring Systems, Jhongli, Taiwan, June 26-30. Springer Verlag. doi: 10.1007/11774303_18
2006
Journal Article
Problem-solving support in a constraint-based intelligent system for unified modelling language
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2006). Problem-solving support in a constraint-based intelligent system for unified modelling language. Technology, Instruction, Cognition and Learning, 4 (2), 113-137.
2005
Conference Publication
A constraint-based tutor for learning Object-Oriented analysis and design using UML
Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2005). A constraint-based tutor for learning Object-Oriented analysis and design using UML. 13th International Conference on Computers in Education, Singapore, November 28 - December 2.
2005
Conference Publication
COLLECT-UML: Supporting individual and collaborative learning of UML class diagrams in a constraint-based intelligent tutoring system
Baghaei, Nilufar and Mitrovic, Antonija (2005). COLLECT-UML: Supporting individual and collaborative learning of UML class diagrams in a constraint-based intelligent tutoring system. 9th International Conference of Knowledge-Based Intelligent Information and Engineering Systems, Melbourne, Australia, September 14-16. Springer Verlag. doi: 10.1007/11554028_64
2004
Conference Publication
Channel estimation complexity reduction using caching
Baghaei, Nilufar and McLoughlin, I. V. (2004). Channel estimation complexity reduction using caching. IEEE 6th Circuits and Systems Symposium on Emerging Technologies: Frontiers of Mobile and Wireless Communication, Shanghai, China, 31 May-2 June 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers.
2004
Conference Publication
IEEE 802.11 wireless LAN security performance using multiple clients
Baghaei, Nilufar and Hunt, Ray (2004). IEEE 802.11 wireless LAN security performance using multiple clients. 12th IEEE International Conference on Networks (ICON 2004), Singapore, Singapore, 16-19 November 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ICON.2004.1409151
2004
Conference Publication
Quality of service in wireless and mobile networks
Baghaei, Nilufar and Hunt, Ray (2004). Quality of service in wireless and mobile networks. Fourth IASTED International Multi-Conference on Wireless and Optical Communications, Banff, Canada, July 14-16.
2004
Journal Article
Review of quality of service performance in wireless LANs and 3G multimedia application services
Baghaei, Nilufar and Hunt, Ray (2004). Review of quality of service performance in wireless LANs and 3G multimedia application services. Computer Communications, 27 (17), 1684-1692. doi: 10.1016/j.comcom.2004.05.019
2004
Journal Article
Security performance of loaded IEEE 802.11b wireless networks
Baghaei, Nilufar and Hunt, Ray (2004). Security performance of loaded IEEE 802.11b wireless networks. Computer Communications, 27 (17), 1746-1756. doi: 10.1016/j.comcom.2004.06.004
Supervision
Availability
- Dr Nell Baghaei is:
- Available for supervision
Before you email them, read our advice on how to contact a supervisor.
Available projects
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Virtual Reality & Games projects
- Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
- Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
- Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
- Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y
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Virtual Reality & Serious Games projects
- Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
- Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
- Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
- Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y
Supervision history
Current supervision
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Doctor Philosophy
Effects of Virtual Perturbations and Visual Illusions on Gait and Balance
Principal Advisor
Other advisors: Associate Professor Taylor Dick, Dr Antonio Padilha Lanari Bo
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Doctor Philosophy
Effects of Virtual Perturbations and Visual Illusions on Gait and Balance
Principal Advisor
Other advisors: Associate Professor Taylor Dick, Dr Antonio Padilha Lanari Bo
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Doctor Philosophy
The Impact of Avatar Design on User Experience and Shopping Behaviour in Immersive Virtual Stores
Principal Advisor
Other advisors: Dr Marie Boden
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Doctor Philosophy
Introducing Intelligent Avatars in a Virtual Simulated Store
Principal Advisor
Other advisors: Dr Marie Boden
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Doctor Philosophy
The Impact of AI-enabled Avatars on Body Ownership within Individualised Virtual Reality for Mental Health
Principal Advisor
Other advisors: Professor Julie Henry, Dr Jarrod Knibbe
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Doctor Philosophy
Enhancing Auditory Immersion in Interactive Virtual Reality Environments
Principal Advisor
Other advisors: Associate Professor Eve Klein
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Master Philosophy
Experience Saturation: Quantifying Demotivation and Disengagement
Principal Advisor
Other advisors: Professor Julie Henry, Dr Alina Bialkowski
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Doctor Philosophy
Exploring Mobile Games for Screening Symptoms of Anxiety and Depression: A Game Analytics Approach
Principal Advisor
Other advisors: Associate Professor Ben Matthews, Professor Julie Henry
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Doctor Philosophy
Engaging Senior Citizens with Cyber Safety through Educational Games
Principal Advisor
Other advisors: Dr Marie Boden, Dr Hassan Khosravi, Professor Jason Lodge
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Doctor Philosophy
Exploring Mobile Games as Tools for Screening Symptoms of Anxiety and Depression: A Game Analytics Approach
Principal Advisor
Other advisors: Associate Professor Ben Matthews, Professor Julie Henry
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Doctor Philosophy
Assessing prospective memory function in the actual and virtual world.
Associate Advisor
Other advisors: Dr Lena Oestreich, Dr Sarah Coundouris, Professor Julie Henry
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Doctor Philosophy
Capturing digital biomarkers of mental health in the virtual world.
Associate Advisor
Other advisors: Dr Sarah Grainger, Dr Sarah Coundouris, Professor Julie Henry
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Doctor Philosophy
NAVIGATEVR. Understanding age-related differences in hazard perception by leveraging insights from the virtual world.
Associate Advisor
Other advisors: Associate Professor James Kirby, Dr Sarah Coundouris, Professor Julie Henry
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Doctor Philosophy
The Use of Ethnochemistry Based Augmented Reality to Integrate Multiple Representations in Chemistry Classes and Its Influence on Indonesian Students' Mental Models
Associate Advisor
Other advisors: Associate Professor Jack Wang, Professor Gwendolyn Lawrie
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Doctor Philosophy
Augmented Reality applications in the classroom
Associate Advisor
Other advisors: Dr Marie Boden
Media
Enquiries
Contact Dr Nell Baghaei directly for media enquiries about:
- AI in Education
- Persuasive Technology
- Serious Games
- User Modeling
- Vitual Reality
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