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Dr Nell Baghaei
Dr

Nell Baghaei

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Overview

Background

Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science at The University of Queensland and the Co-Director of the Mixed Reality Lab. Her research interests are Virtual Reality, Game-based Learning, AI in Education and Persuasive Technology (Google Scholar h-index: 26, citations: ~2300). She is an Associate Editor of Int Journal Human-Computer Studies, Virtual Reality and Games for Health, and is on the Editorial Board/Programme Committee of several other journals and international conferences. She was one of the Programme Chairs for the International Conference on Persuasive Technology 2024. Dr Baghaei is supervising a number of HDR students on Games and VR related topics and sits on various UQ committees. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand, and held multiple leadership positions in the ITP sector. Prior to that, she was a researcher at CSIRO.

Availability

Dr Nell Baghaei is:
Available for supervision
Media expert

Research interests

  • Virtual Reality, Game-based Learning, AI in Education, Persuasive Technology

Research impacts

  • Andrew Wong (my thesis student, co-supervised by Yinshu Zhao) won the Most Innovative Use of XR award at 2024 UQ innovation Showcase for his project on Effects of Customised AI Shopping Assistant in Virtual Reality Shopping.

  • Best Paper award - Honorable Mention for "Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames" IEEE VR (A*-ranked conference) 2024

  • Yinshu Zhao (my PhD student) won an Honorable Mention for best DC presentation at IEEE ISMAR 2023 (A*-ranked conference) for her project on Impact of Avatars on Shoppers’ Perception and Behaviour in Immersive Virtual Stores.

  • Suki Zhang (my thesis student) won the Most Innovative Use of XR award at 2023 Innovation Showcase for her thesis project on Juiciness in VR Exergames.

  • Nominated for Best Paper award "Augmented Reality Applications in the Classroom: Teachers’ Experience", Al Omair, H., Mendoza, A., Boden, M., Baghaei, N., International Conference on Computers in Education (2022)

  • Featured in Psychology today for VR and Mental Health project (published in JMIR 2021): New Research Finds Virtual Reality Can Help Treat Anxiety: https://www.psychologytoday.com/us/blog/urban-survival/202109/new-research-finds-virtual-reality-can-help-treat-anxiety https://www.massey.ac.nz/about/news/new-research-finds-virtual-reality-could-help-treat-anxiety/

  • Nominated for Best Paper award "Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand", Don Samarasinghe, Nilufar Baghaei and Lehan Stemmet, International Conference on Persuasive Technology (2020)

  • Edu-games guru, Dr Baghaei talks to Careers with STEM about some of her research projects, challenges faced along the way and gives some advice to young women who want to learn about and pursue a career in ST (2018)

  • Runner-up Award for leading a research project entitled “Feasibility of Diabetic Mario Mobile Game to Improve Diabetes Self-management”, funded by Health Research Council, in collaboration with the University of Auckland - Unitec (2017)

Works

Search Professor Nell Baghaei’s works on UQ eSpace

135 works between 2004 and 2025

1 - 20 of 135 works

2025

Journal Article

Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience

Anwar, Muhammad Shahid, Yang, Jie, Frnda, Jaroslav, Choi, Ahyoung, Baghaei, Nilufar and Ali, Miram (2025). Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience. Virtual Reality, 29 (2) 51, 1-29. doi: 10.1007/s10055-025-01126-z

Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience

2025

Journal Article

Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data

Chitale, Vibhav, Henry, Julie D., Liang, Hai-Ning, Matthews, Ben and Baghaei, Nilufar (2025). Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data. New Ideas in Psychology, 76 101127, 101127. doi: 10.1016/j.newideapsych.2024.101127

Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data

2024

Journal Article

Influence of virtual reality illusions on balance performance and immersive user experience in young adults: a within-subject experimental study

Abayasiri, R. Achintha M., Padilha Lanari Bo, Antonio, Dick, Taylor J. M. and Baghaei, Nilufar (2024). Influence of virtual reality illusions on balance performance and immersive user experience in young adults: a within-subject experimental study. JMIR Serious Games. doi: 10.2196/70376

Influence of virtual reality illusions on balance performance and immersive user experience in young adults: a within-subject experimental study

2024

Book Chapter

Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ Attitudes

Zhao, Yinshu and Baghaei, Nilufar (2024). Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ Attitudes. Studies in Neuroscience, Psychology and Behavioral Economics. (pp. 41-55) Cham: Springer Nature Switzerland. doi: 10.1007/978-3-031-70355-3_4

Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ Attitudes

2024

Journal Article

Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model

Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Elms, Jonathan and Baghaei, Nilufar (2024). Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model. Journal of Consumer Behaviour, 23 (6), 2781-2811. doi: 10.1002/cb.2374

Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model

2024

Conference Publication

Explorations in designing virtual environments for remote counselling

Cao, Jiashuo, Gao, Wujie, Pai, Yun Suen, Hoermann, Simon, Li, Chen, Baghaei, Nilufar and Billinghurst, Mark (2024). Explorations in designing virtual environments for remote counselling. 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bellevue, WA, United States, 21-25 October 2024. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct64951.2024.00070

Explorations in designing virtual environments for remote counselling

2024

Conference Publication

AR comfort companions: exploring the role of anthropomorphic animals in alleviating stressful environments

Liu, Yifan, Cordeil, Maxime and Baghaei, Nilufar (2024). AR comfort companions: exploring the role of anthropomorphic animals in alleviating stressful environments. 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bellevue, WA, United States, 21-25 October 2024. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct64951.2024.00171

AR comfort companions: exploring the role of anthropomorphic animals in alleviating stressful environments

2024

Conference Publication

Effects of customizable intelligent VR shopping assistant on shopping for stress relief

Wong, Andrew, Zhao, Yinshu and Baghaei, Nilufar (2024). Effects of customizable intelligent VR shopping assistant on shopping for stress relief. 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bellevue, WA, United States, 21-25 October 2024. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct64951.2024.00069

Effects of customizable intelligent VR shopping assistant on shopping for stress relief

2024

Journal Article

Cyber security and privacy issues in extended reality healthcare applications: scoping review

Lake, Kaitlyn, Mc Kittrick, Andrea, Desselle, Mathilde, Padilha Lanari Bo, Antonio, Abayasiri, Rammuni Achintha Mihiran, Fleming, Jennifer Michelle, Baghaei, Nilufar and Kim, Dan Dongseong (2024). Cyber security and privacy issues in extended reality healthcare applications: scoping review. JMIR XR and Spatial Computing, 1 e59409, e59409-e59409. doi: 10.2196/59409

Cyber security and privacy issues in extended reality healthcare applications: scoping review

2024

Journal Article

Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real App

Hamzah, Irna, Salwana, Ely and Baghaei, Nilufar (2024). Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real App. International Journal of Advanced Computer Science and Applications, 15 (10), 256-263. doi: 10.14569/ijacsa.2024.0151028

Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real App

2024

Journal Article

Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL)

Hamzah, Irna, Salwana, Ely, Baghaei, Nilufar, Billinghurst, Mark and Arsad, Azhar (2024). Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL). International Journal of Advanced Computer Science and Applications, 15 (10), 264-272. doi: 10.14569/ijacsa.2024.0151029

Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL)

2024

Journal Article

Receiving self-compassion in the virtual world: testing the potential value of biofeedback

Greig, Lachlan, Coundouris, Sarah P., Randhir, Swaraj, Henry, Julie D. and Baghaei, Nilufar (2024). Receiving self-compassion in the virtual world: testing the potential value of biofeedback. Behaviour Research and Therapy, 180 104596, 104596. doi: 10.1016/j.brat.2024.104596

Receiving self-compassion in the virtual world: testing the potential value of biofeedback

2024

Journal Article

Understanding the relationship between user game preferences and depressive symptoms: a pilot study

Baghaei, Nilufar, Abdulkhalek, Sarah, Moat, Kaitlin, Xu, Wenge and Liang, Hai-Ning (2024). Understanding the relationship between user game preferences and depressive symptoms: a pilot study. Games for Health Journal, 13 (4), 297-304. doi: 10.1089/g4h.2023.0174

Understanding the relationship between user game preferences and depressive symptoms: a pilot study

2024

Book

Persuasive Technology: 19th International Conference, Persuasive 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings

Baghaei, Nilufar, Ali, Raian, Win, Khin Than and Oyibo, Kiemute eds. (2024). Persuasive Technology: 19th International Conference, Persuasive 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings. Lecture Notes in Computer Science, Heidelberg, Germany: Springer.

Persuasive Technology: 19th International Conference, Persuasive 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings

2024

Journal Article

Breaking the isolation: exploring the impact of passthrough in shared spaces on player performance and experience in VR exergames

Guo, Zixuan, Wang, Hongyu, Deng, Hanxiao, Xu, Wenge, Baghaei, Nilufar, Lo, Cheng-Hung and Liang, Hai-Ning (2024). Breaking the isolation: exploring the impact of passthrough in shared spaces on player performance and experience in VR exergames. IEEE Transactions on Visualization and Computer Graphics, 30 (5), 2580-2590. doi: 10.1109/tvcg.2024.3372114

Breaking the isolation: exploring the impact of passthrough in shared spaces on player performance and experience in VR exergames

2024

Conference Publication

Enhancement of co-located shared VR experiences: representing non-HMD observers on both HMD and 2D screens

Guo, Zixuan, Xu, Wenge, Wang, Hongyu, Wan, Tingjie, Baghaei, Nilufar, Lo, Cheng-Hung and Liang, Hai-Ning (2024). Enhancement of co-located shared VR experiences: representing non-HMD observers on both HMD and 2D screens. 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, United States, 21-25 October 2024. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR62088.2024.00038

Enhancement of co-located shared VR experiences: representing non-HMD observers on both HMD and 2D screens

2023

Conference Publication

Creating a customer journey for immersive virtual reality shopping environments: investigating customer touchpoints and purchase phases

Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Elms, Jonathan and Baghaei, Nilufar (2023). Creating a customer journey for immersive virtual reality shopping environments: investigating customer touchpoints and purchase phases. OzCHI '23: 35th Australian Computer-Human Interaction Conference, Wellington, New Zealand, 2 - 6 December 2023. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3638380.3638383

Creating a customer journey for immersive virtual reality shopping environments: investigating customer touchpoints and purchase phases

2023

Journal Article

Virtual reality technology in the treatment of anxiety – progress and future challenges

Porter, Richard J, Beaglehole, Ben and Baghaei, Nilufar (2023). Virtual reality technology in the treatment of anxiety – progress and future challenges. Expert Review of Neurotherapeutics, 23 (12), 1-3. doi: 10.1080/14737175.2023.2289574

Virtual reality technology in the treatment of anxiety – progress and future challenges

2023

Conference Publication

Virtual reality for social-emotional learning: a review

Hamzah, Irna, Salwana, Ely, Billinghurst, Mark, Baghaei, Nilufar, Ahmad, Mohammad Nazir, Rosdi, Fadhilah and Arsad, Azhar (2023). Virtual reality for social-emotional learning: a review. 8th International Visual Informatics Conference, IVIC 2023, Selangor, Malaysia, 15–17 November 2023. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-99-7339-2_11

Virtual reality for social-emotional learning: a review

2023

Conference Publication

Enhancing auditory immersion in interactive virtual reality environments

Kurucz, Peter, Baghaei, Nilufar, Serafin, Stefania and Klein, Eve (2023). Enhancing auditory immersion in interactive virtual reality environments. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Sydney, NSW, Australia, 16-20 October 2023. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct60411.2023.00174

Enhancing auditory immersion in interactive virtual reality environments

Supervision

Availability

Dr Nell Baghaei is:
Available for supervision

Before you email them, read our advice on how to contact a supervisor.

Available projects

  • Virtual Reality & Games projects

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y

  • Virtual Reality & Serious Games projects

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y

Supervision history

Current supervision

Media

Enquiries

Contact Dr Nell Baghaei directly for media enquiries about:

  • AI in Education
  • Persuasive Technology
  • Serious Games
  • User Modeling
  • Vitual Reality

Need help?

For help with finding experts, story ideas and media enquiries, contact our Media team:

communications@uq.edu.au