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Dr Nell Baghaei
Dr

Nell Baghaei

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Overview

Background

Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science at The University of Queensland and the Co-Director of the Mixed Reality Lab. Her research interests are Virtual Reality, Game-based Learning, AI in Education and Persuasive Technology (Google Scholar h-index: 26, citations: 2170+). She is an Associate Editor of Int Journal Human-Computer Studies, Virtual Reality Springer and Games for Health, and is on the Editorial Board/Programme Committee of several other journals and international conferences. She was one of the Programme Chairs for the International Conference on Persuasive Technology 2024. Dr Baghaei is supervising a number of HDR students on Games and VR related topics and sits on various UQ committees. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand, and held multiple leadership positions in the ITP sector. Prior to that, she was a researcher at CSIRO.

Availability

Dr Nell Baghaei is:
Available for supervision
Media expert

Research interests

  • Virtual Reality, Game-based Learning, AI in Education, Persuasive Technology

Research impacts

  • Andrew Wong (my thesis student, co-supervised by Yinshu Zhao) won the Most Innovative Use of XR award at 2024 UQ innovation Showcase for his project on Effects of Customised AI Shopping Assistant in Virtual Reality Shopping.

  • Best Paper award - Honorable Mention for "Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames" IEEE VR (A*-ranked conference) 2024

  • Yinshu Zhao (my PhD student) won an Honorable Mention for best DC presentation at IEEE ISMAR 2023 (A*-ranked conference) for her project on Impact of Avatars on Shoppers’ Perception and Behaviour in Immersive Virtual Stores.

  • Suki Zhang (my thesis student) won the Most Innovative Use of XR award at 2023 Innovation Showcase for her thesis project on Juiciness in VR Exergames.

  • Nominated for Best Paper award "Augmented Reality Applications in the Classroom: Teachers’ Experience", Al Omair, H., Mendoza, A., Boden, M., Baghaei, N., International Conference on Computers in Education (2022)

  • Featured in Psychology today for VR and Mental Health project (published in JMIR 2021): New Research Finds Virtual Reality Can Help Treat Anxiety: https://www.psychologytoday.com/us/blog/urban-survival/202109/new-research-finds-virtual-reality-can-help-treat-anxiety https://www.massey.ac.nz/about/news/new-research-finds-virtual-reality-could-help-treat-anxiety/

  • Nominated for Best Paper award "Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand", Don Samarasinghe, Nilufar Baghaei and Lehan Stemmet, International Conference on Persuasive Technology (2020)

  • Edu-games guru, Dr Baghaei talks to Careers with STEM about some of her research projects, challenges faced along the way and gives some advice to young women who want to learn about and pursue a career in ST (2018)

  • Runner-up Award for leading a research project entitled “Feasibility of Diabetic Mario Mobile Game to Improve Diabetes Self-management”, funded by Health Research Council, in collaboration with the University of Auckland - Unitec (2017)

Works

Search Professor Nell Baghaei’s works on UQ eSpace

127 works between 2004 and 2025

1 - 20 of 127 works

2025

Journal Article

Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data

Chitale, Vibhav, Henry, Julie D., Liang, Hai-Ning, Matthews, Ben and Baghaei, Nilufar (2025). Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data. New Ideas in Psychology, 76 101127, 101127. doi: 10.1016/j.newideapsych.2024.101127

Virtual reality analytics map (VRAM): a conceptual framework for detecting mental disorders using virtual reality data

2024

Journal Article

Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model

Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Elms, Jonathan and Baghaei, Nilufar (2024). Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model. Journal of Consumer Behaviour, 23 (6), 2781-2811. doi: 10.1002/cb.2374

Consumer behavior in immersive virtual reality retail environments: a systematic literature review using the stimuli-organisms-responses (S-O-r) model

2024

Journal Article

Cyber security and privacy issues in extended reality healthcare applications: scoping review

Lake, Kaitlyn, Mc Kittrick, Andrea, Desselle, Mathilde, Padilha Lanari Bo, Antonio, Abayasiri, Rammuni Achintha Mihiran, Fleming, Jennifer Michelle, Baghaei, Nilufar and Kim, Dan Dongseong (2024). Cyber security and privacy issues in extended reality healthcare applications: scoping review. JMIR XR and Spatial Computing, 1 e59409. doi: 10.2196/59409

Cyber security and privacy issues in extended reality healthcare applications: scoping review

2024

Journal Article

Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real App

Hamzah, Irna, Salwana, Ely and Baghaei, Nilufar (2024). Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real App. International Journal of Advanced Computer Science and Applications, 15 (10), 256-263. doi: 10.14569/ijacsa.2024.0151028

Exploring the Impact of User Experience Elements on Virtual Reality for Emotion Regulation Through mVR-Real App

2024

Journal Article

Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL)

Hamzah, Irna, Salwana, Ely, Baghaei, Nilufar, Billinghurst, Mark and Arsad, Azhar (2024). Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL). International Journal of Advanced Computer Science and Applications, 15 (10), 264-272. doi: 10.14569/ijacsa.2024.0151029

Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL)

2024

Journal Article

Receiving self-compassion in the virtual world: testing the potential value of biofeedback

Greig, Lachlan, Coundouris, Sarah P., Randhir, Swaraj, Henry, Julie D. and Baghaei, Nilufar (2024). Receiving self-compassion in the virtual world: testing the potential value of biofeedback. Behaviour Research and Therapy, 180 104596, 104596. doi: 10.1016/j.brat.2024.104596

Receiving self-compassion in the virtual world: testing the potential value of biofeedback

2024

Journal Article

Understanding the Relationship Between User Game Preferences and Depressive Symptoms: A Pilot Study

Baghaei, Nilufar, Abdulkhalek, Sarah, Moat, Kaitlin, Xu, Wenge and Liang, Hai-Ning (2024). Understanding the Relationship Between User Game Preferences and Depressive Symptoms: A Pilot Study. Games for Health Journal, 13 (4), 297-304. doi: 10.1089/g4h.2023.0174

Understanding the Relationship Between User Game Preferences and Depressive Symptoms: A Pilot Study

2024

Book

Persuasive Technology: 19th International Conference, Persuasive 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings

Baghaei, Nilufar, Ali, Raian, Win, Khin Than and Oyibo, Kiemute eds. (2024). Persuasive Technology: 19th International Conference, Persuasive 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings. Lecture Notes in Computer Science, Heidelberg, Germany: Springer.

Persuasive Technology: 19th International Conference, Persuasive 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings

2024

Journal Article

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames

Guo, Zixuan, Wang, Hongyu, Deng, Hanxiao, Xu, Wenge, Baghaei, Nilufar, Lo, Cheng-Hung and Liang, Hai-Ning (2024). Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Transactions on Visualization and Computer Graphics, PP (5), 1-11. doi: 10.1109/tvcg.2024.3372114

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames

2023

Conference Publication

Creating a customer journey for immersive virtual reality shopping environments: investigating customer touchpoints and purchase phases

Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Elms, Jonathan and Baghaei, Nilufar (2023). Creating a customer journey for immersive virtual reality shopping environments: investigating customer touchpoints and purchase phases. OzCHI '23: 35th Australian Computer-Human Interaction Conference, Wellington, New Zealand, 2 - 6 December 2023. New York, NY United States: Association for Computing Machinery. doi: 10.1145/3638380.3638383

Creating a customer journey for immersive virtual reality shopping environments: investigating customer touchpoints and purchase phases

2023

Journal Article

Virtual reality technology in the treatment of anxiety – progress and future challenges

Porter, Richard J, Beaglehole, Ben and Baghaei, Nilufar (2023). Virtual reality technology in the treatment of anxiety – progress and future challenges. Expert Review of Neurotherapeutics, 23 (12), 1-3. doi: 10.1080/14737175.2023.2289574

Virtual reality technology in the treatment of anxiety – progress and future challenges

2023

Conference Publication

Virtual reality for social-emotional learning: a review

Hamzah, Irna, Salwana, Ely, Billinghurst, Mark, Baghaei, Nilufar, Ahmad, Mohammad Nazir, Rosdi, Fadhilah and Arsad, Azhar (2023). Virtual reality for social-emotional learning: a review. 8th International Visual Informatics Conference, IVIC 2023, Selangor, Malaysia, 15–17 November 2023. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-99-7339-2_11

Virtual reality for social-emotional learning: a review

2023

Conference Publication

Designing humanoid avatars in individualised virtual reality for mental health applications

Elliott, Thomas C., Henry, Julie D. and Baghaei, Nilufar (2023). Designing humanoid avatars in individualised virtual reality for mental health applications. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Sydney, NSW Australia, 16-20 October 2023. Los Alamitos, CA United States: IEEE Computer Society. doi: 10.1109/ismar-adjunct60411.2023.00069

Designing humanoid avatars in individualised virtual reality for mental health applications

2023

Conference Publication

Enhancing auditory immersion in interactive virtual reality environments

Kurucz, Peter, Baghaei, Nilufar, Serafin, Stefania and Klein, Eve (2023). Enhancing auditory immersion in interactive virtual reality environments. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Sydney, NSW, Australia, 16-20 October 2023. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct60411.2023.00174

Enhancing auditory immersion in interactive virtual reality environments

2023

Conference Publication

Visualising physiological cues in individualised virtual reality for mental health

Baghaei, Nilufar, Balakrishnan, Priyamvadha, Greig, Lachlan, Porter, Richard and Henry, Julie D. (2023). Visualising physiological cues in individualised virtual reality for mental health. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Sydney, NSW, Australia, 16-20 October 2023. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct60411.2023.00073

Visualising physiological cues in individualised virtual reality for mental health

2023

Journal Article

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

Yu, Kangyou, Wen, Shaoyue, Xu, Wenge, Caon, Maurizio, Baghaei, Nilufar and Liang, Hai-Ning (2023). Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality, 27 (3), 1887-1903. doi: 10.1007/s10055-023-00780-5

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

2023

Journal Article

Individualized virtual reality for increasing self-compassion: evaluation study

Halim, Ilona, Stemmet, Lehan, Hach, Sylvia, Porter, Richard, Liang, Hai-Ning, Vaezipour, Atiyeh, Henry, Julie and Baghaei, Nilufar (2023). Individualized virtual reality for increasing self-compassion: evaluation study. JMIR Mental Health, 10 (1) e47617, e47617. doi: 10.2196/47617

Individualized virtual reality for increasing self-compassion: evaluation study

2023

Journal Article

Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study

Vaezipour, Atiyeh, Aldridge, Danielle, Koenig, Sebastian, Burns, Clare L., Baghaei, Nilufar, Theodoros, Deborah and Russell, Trevor (2023). Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study. JMIR Rehabilitation and Assistive Technologies, 10 (1) e46959, e46959. doi: 10.2196/46959

Rehabilitation supported by immersive virtual reality for adults with communication disorders: qualitative study

2023

Conference Publication

Introducing shopper avatars in a virtual reality store

Schnack, Alexander, Zhao, Yinshu and Baghaei, Nilufar (2023). Introducing shopper avatars in a virtual reality store. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai, China, 25-29 March 2023. Piscataway, NJ United States: IEEE. doi: 10.1109/vrw58643.2023.00274

Introducing shopper avatars in a virtual reality store

2023

Book Chapter

Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review

Zhang, Yalan, Ahmed, Ali, Liang, Hai-Ning and Baghaei, Nilufar (2023). Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review. Advances in Web-Based Learning – ICWL 2023. (pp. 107-121) Singapore: Springer Nature Singapore. doi: 10.1007/978-981-99-8385-8_9

Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review

Supervision

Availability

Dr Nell Baghaei is:
Available for supervision

Before you email them, read our advice on how to contact a supervisor.

Available projects

  • Virtual Reality & Games projects

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y

Supervision history

Current supervision

Media

Enquiries

Contact Dr Nell Baghaei directly for media enquiries about their areas of expertise.

Need help?

For help with finding experts, story ideas and media enquiries, contact our Media team:

communications@uq.edu.au