2024 Other Outputs Virtual journeys in rehabilitation: enhancing user motivation through virtual realityCuthbert, Robert (2024). Virtual journeys in rehabilitation: enhancing user motivation through virtual reality. PhD Thesis, School of Computer Science, Queensland University of Technology. doi: 10.5204/thesis.eprints.251730 |
2021 Conference Publication Virtual reality esports - understanding competitive players' perceptions of location based VR esportsTurkay, Selen, Formosa, Jessica, Cuthbert, Robert, Adinolf, Sonam and Brown, Ross Andrew (2021). Virtual reality esports - understanding competitive players' perceptions of location based VR esports. CHI Conference on Human Factors in Computing Systems, Electr Network, 8-13 May 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3411764.3445073 |
2020 Conference Publication Tradies, technology and therapy: towards designing gameful VR environments for burn rehabilitationCuthbert, Robert, Turkay, Selen, Brown, Ross, Johnson, Daniel, Altizer, Roger and Desselle, Mathilde (2020). Tradies, technology and therapy: towards designing gameful VR environments for burn rehabilitation. CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Canada, November 2020. New York, NY, United States: ACM. doi: 10.1145/3410404.3414236 |
2020 Conference Publication See no evil, hear no evil, speak no evil: how collegiate esports players define, experience and cope with toxicityTurkay, Selen, Formosa, Jessica, Adinolf, Sonam, Cuthbert, Robert and Altizer, Roger (2020). See no evil, hear no evil, speak no evil: how collegiate esports players define, experience and cope with toxicity. CHI Conference on Human Factors in Computing Systems (CHI), Electr Network, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3313831.3376191 |
2020 Conference Publication The effects of customisation on player experiences and motivation in a virtual reality gameCuthbert, Robert, Turkay, Selen and Brown, Ross (2020). The effects of customisation on player experiences and motivation in a virtual reality game. 31st Australian Conference on Human-Computer-Interaction (OZCHI), Fremantle, WA, Australia, 2 - 5 December 2019. New York, NY, United States: Asasociation for Computing Machinery. doi: 10.1145/3369457.3369475 |