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2025

Journal Article

Stories in stone: Aboriginal oral traditions of volcanic impacts in northeastern Australia

Franks, Leigh, Nunn, Patrick D., McCallum, Adrian and Gertz, Janine (2025). Stories in stone: Aboriginal oral traditions of volcanic impacts in northeastern Australia. Geoheritage, 17 (2) 73, 1-16. doi: 10.1007/s12371-025-01116-2

Stories in stone: Aboriginal oral traditions of volcanic impacts in northeastern Australia

2025

Journal Article

‘For the good of the Gugu Badhun people’: Indigenous Nation building, economic development and sharing as sovereignty

Gertz, Janine, Petray, Theresa, Jorgensen, Miriam, Vivian, Alison and Achterberg, Coralie (2025). ‘For the good of the Gugu Badhun people’: Indigenous Nation building, economic development and sharing as sovereignty. Thesis Eleven, 187 (1), 145-163. doi: 10.1177/07255136241308886

‘For the good of the Gugu Badhun people’: Indigenous Nation building, economic development and sharing as sovereignty

2024

Journal Article

Gugu Badhun Sovereignty Sundays: An adaptable online Indigenous nation-building method

Gertz, Janine, Petray, Theresa, Compton, Anthea, Jorgensen, Miriam and Vivian, Alison (2024). Gugu Badhun Sovereignty Sundays: An adaptable online Indigenous nation-building method. Journal of Australian Indigenous Issues, 27 (1-2), 41-61. doi: 10.3316/informit.t2024080800004590612646662

Gugu Badhun Sovereignty Sundays: An adaptable online Indigenous nation-building method

2016

Conference Publication

Moving beyond "Just tell me what to code": Inducting tertiary ICT students into research methods with aboriginal participants via games design

Hardy, Dianna, Forest, Elizabeth, McIntosh, Zoe, Myers, Trina and Gertz, Janine (2016). Moving beyond "Just tell me what to code": Inducting tertiary ICT students into research methods with aboriginal participants via games design. Association for Computing Machinery, Inc. doi: 10.1145/3010915.3010991

Moving beyond "Just tell me what to code": Inducting tertiary ICT students into research methods with aboriginal participants via games design