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2023

Journal Article

Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies

Vella, Kellie, Dobson, Madeleine, Rodgers, Shannon, Om, Chimi, Bircanin, Filip, Dema, Tshering, Pillai, Jonathan, Murcia, Karen and Brereton, Margot (2023). Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies. International Journal of Child-Computer Interaction, 38 100619, 1-16. doi: 10.1016/j.ijcci.2023.100619

Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies

2022

Journal Article

Collaborative sense-making in genomic research: the role of visualisation

Rittenbruch, Markus, Vella, Kellie, Brereton, Margot, Hogan, James M, Johnson, Daniel, Heinrich, Julian and O'Donoghue, Sean (2022). Collaborative sense-making in genomic research: the role of visualisation. IEEE Transactions on Visualization and Computer Graphics, 28 (12), 4477-4489. doi: 10.1109/TVCG.2021.3090746

Collaborative sense-making in genomic research: the role of visualisation

2022

Journal Article

Using fNIRS to assess cognitive activity during gameplay

Klarkowski, Madison, Causse, Mickaël, Duprès, Alban, del Campo, Natalia, Vella, Kellie and Johnson, Daniel (2022). Using fNIRS to assess cognitive activity during gameplay. Proceedings of the ACM on Human-Computer Interaction, 6 (CHI PLAY) 256, 1-23. doi: 10.1145/3549519

Using fNIRS to assess cognitive activity during gameplay

2022

Journal Article

Exploring technologies to better link physical evidence and digital information for disaster victim identification

Lovell, David, Vella, Kellie, Muñoz, Diego, McKague, Matt, Brereton, Margot and Ellis, Peter (2022). Exploring technologies to better link physical evidence and digital information for disaster victim identification. Forensic Sciences Research, 7 (3), 467-483. doi: 10.1080/20961790.2021.2023418

Exploring technologies to better link physical evidence and digital information for disaster victim identification

2022

Journal Article

Key issues for realizing open ecoacoustic monitoring in Australia

Vella, Kellie, Capel, Tara, Gonzalez, Ashleigh, Truskinger, Anthony, Fuller, Susan and Roe, Paul (2022). Key issues for realizing open ecoacoustic monitoring in Australia. Frontiers in Ecology and Evolution, 9 809576, 1-14. doi: 10.3389/fevo.2021.809576

Key issues for realizing open ecoacoustic monitoring in Australia

2021

Journal Article

Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science

Vella, Kellie, Johnson, Daniel and Roe, Paul (2021). Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science. PLoS One, 16 (5) e0250363, 1-19. doi: 10.1371/journal.pone.0250363

Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science

2020

Journal Article

Making friends in online games: gender differences and designing for greater social connectedness

Vella, Kellie, Klarkowski, Madison, Turkay, Selen and Johnson, Daniel (2020). Making friends in online games: gender differences and designing for greater social connectedness. Behaviour and Information Technology, 39 (8), 917-934. doi: 10.1080/0144929X.2019.1625442

Making friends in online games: gender differences and designing for greater social connectedness

2020

Journal Article

Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification

Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B. (2020). Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification. Internet Interventions, 20 100306, 20. doi: 10.1016/j.invent.2020.100306

Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification

2019

Journal Article

A Sense of Belonging: Pokémon GO and Social Connectedness

Vella, Kellie, Johnson, Daniel, Cheng, Vanessa Wan Sze, Davenport, Tracey, Mitchell, Jo, Klarkowski, Madison and Phillips, Cody (2019). A Sense of Belonging: Pokémon GO and Social Connectedness. Games and Culture, 14 (6), 583-603. doi: 10.1177/1555412017719973

A Sense of Belonging: Pokémon GO and Social Connectedness

2019

Journal Article

Gamification in apps and technologies for improving mental health and well-being: Systematic review

Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie and Hickie, Ian B. (2019). Gamification in apps and technologies for improving mental health and well-being: Systematic review. JMIR Mental Health, 6 (6) e13717, e13717-6. doi: 10.2196/13717

Gamification in apps and technologies for improving mental health and well-being: Systematic review

2018

Journal Article

An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process

Cheng, Vanessa Wan Sze, Davenport, Tracey A, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B (2018). An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process. JMIR Mental Health, 5 (4) e11068, 1-16. doi: 10.2196/11068

An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process

2018

Journal Article

Greater rewards in videogames lead to more presence, enjoyment and effort

Johnson, Daniel, Klarkowski, Madison, Vella, Kellie, Phillips, Cody, McEwan, Mitchell and Watling, Christopher N. (2018). Greater rewards in videogames lead to more presence, enjoyment and effort. Computers in Human Behavior, 87, 66-74. doi: 10.1016/j.chb.2018.05.025

Greater rewards in videogames lead to more presence, enjoyment and effort

2017

Journal Article

Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface

Tondello, Gustavo F., Johnson, Daniel, Orji, Rita, Van Dooren, Marierose M. M., Vella, Kellie and Nacke, Lennart E. (2017). Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface. CEUR Workshop Proceedings, 2055.

Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface