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2023 Journal Article Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologiesVella, Kellie, Dobson, Madeleine, Rodgers, Shannon, Om, Chimi, Bircanin, Filip, Dema, Tshering, Pillai, Jonathan, Murcia, Karen and Brereton, Margot (2023). Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies. International Journal of Child-Computer Interaction, 38 100619, 1-16. doi: 10.1016/j.ijcci.2023.100619 |
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2022 Journal Article Collaborative sense-making in genomic research: the role of visualisationRittenbruch, Markus, Vella, Kellie, Brereton, Margot, Hogan, James M, Johnson, Daniel, Heinrich, Julian and O'Donoghue, Sean (2022). Collaborative sense-making in genomic research: the role of visualisation. IEEE Transactions on Visualization and Computer Graphics, 28 (12), 4477-4489. doi: 10.1109/TVCG.2021.3090746 |
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2022 Journal Article Using fNIRS to assess cognitive activity during gameplayKlarkowski, Madison, Causse, Mickaël, Duprès, Alban, del Campo, Natalia, Vella, Kellie and Johnson, Daniel (2022). Using fNIRS to assess cognitive activity during gameplay. Proceedings of the ACM on Human-Computer Interaction, 6 (CHI PLAY) 256, 1-23. doi: 10.1145/3549519 |
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2022 Journal Article Exploring technologies to better link physical evidence and digital information for disaster victim identificationLovell, David, Vella, Kellie, Muñoz, Diego, McKague, Matt, Brereton, Margot and Ellis, Peter (2022). Exploring technologies to better link physical evidence and digital information for disaster victim identification. Forensic Sciences Research, 7 (3), 467-483. doi: 10.1080/20961790.2021.2023418 |
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2022 Journal Article Key issues for realizing open ecoacoustic monitoring in AustraliaVella, Kellie, Capel, Tara, Gonzalez, Ashleigh, Truskinger, Anthony, Fuller, Susan and Roe, Paul (2022). Key issues for realizing open ecoacoustic monitoring in Australia. Frontiers in Ecology and Evolution, 9 809576, 1-14. doi: 10.3389/fevo.2021.809576 |
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2021 Journal Article Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen scienceVella, Kellie, Johnson, Daniel and Roe, Paul (2021). Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science. PLoS One, 16 (5) e0250363, 1-19. doi: 10.1371/journal.pone.0250363 |
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2020 Journal Article Making friends in online games: gender differences and designing for greater social connectednessVella, Kellie, Klarkowski, Madison, Turkay, Selen and Johnson, Daniel (2020). Making friends in online games: gender differences and designing for greater social connectedness. Behaviour and Information Technology, 39 (8), 917-934. doi: 10.1080/0144929X.2019.1625442 |
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2020 Journal Article Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamificationCheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B. (2020). Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification. Internet Interventions, 20 100306, 20. doi: 10.1016/j.invent.2020.100306 |
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2019 Journal Article A Sense of Belonging: Pokémon GO and Social ConnectednessVella, Kellie, Johnson, Daniel, Cheng, Vanessa Wan Sze, Davenport, Tracey, Mitchell, Jo, Klarkowski, Madison and Phillips, Cody (2019). A Sense of Belonging: Pokémon GO and Social Connectedness. Games and Culture, 14 (6), 583-603. doi: 10.1177/1555412017719973 |
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2019 Journal Article Gamification in apps and technologies for improving mental health and well-being: Systematic reviewCheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie and Hickie, Ian B. (2019). Gamification in apps and technologies for improving mental health and well-being: Systematic review. JMIR Mental Health, 6 (6) e13717, e13717-6. doi: 10.2196/13717 |
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2018 Journal Article An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design processCheng, Vanessa Wan Sze, Davenport, Tracey A, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B (2018). An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process. JMIR Mental Health, 5 (4) e11068, 1-16. doi: 10.2196/11068 |
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2018 Journal Article Greater rewards in videogames lead to more presence, enjoyment and effortJohnson, Daniel, Klarkowski, Madison, Vella, Kellie, Phillips, Cody, McEwan, Mitchell and Watling, Christopher N. (2018). Greater rewards in videogames lead to more presence, enjoyment and effort. Computers in Human Behavior, 87, 66-74. doi: 10.1016/j.chb.2018.05.025 |
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2017 Journal Article Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – PrefaceTondello, Gustavo F., Johnson, Daniel, Orji, Rita, Van Dooren, Marierose M. M., Vella, Kellie and Nacke, Lennart E. (2017). Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface. CEUR Workshop Proceedings, 2055. |