Overview
Background
Dr Kellie Vella is a Postdoctoral Research Fellow at the Centre for Digital Cultures & Societies, working on the Australian Research Data Commons' Australian Internet Observatory. Her research centres on human-computer interactions within social and interdisciplinary contexts. She draws upon motivational psychology and participatory research to better understand how to design, apply, and evaluate new technologies for learning and wellbeing.
Availability
- Dr Kellie Vella is:
- Available for supervision
Qualifications
- Doctor of Philosophy of Computer-Human Interaction, Queensland University of Technology
Works
Search Professor Kellie Vella’s works on UQ eSpace
2021
Conference Publication
Fostering children's stewardship of local nature through game co-design
Vella, Kellie, Dema, Tshering, Soro, Alessandro and Brereton, Margot (2021). Fostering children's stewardship of local nature through game co-design. OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Online, 30 November – 3 December 2021. New York, NY, United States: ACM. doi: 10.1145/3520495.3522702
2021
Conference Publication
Digital technologies in nature
Webber, Sarah, Oliver, Jessica, Smith, Wally, Hoy, Julia, Vella, Kellie, Brereton, Margot, Bender, Helena, Davies, Alasdair and Judith, Kate (2021). Digital technologies in nature. International Conference on Animal-Computer Interaction, Bloomington, IN, United States, 8-11 November 2021. New York, United States: Association for Computing Machinery. doi: 10.1145/3493842.3493885
2021
Journal Article
Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science
Vella, Kellie, Johnson, Daniel and Roe, Paul (2021). Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science. PLoS One, 16 (5) e0250363, 1-19. doi: 10.1371/journal.pone.0250363
2021
Conference Publication
Human-nature relations in urban gardens: explorations with camera traps
Vella, Kellie, Ploderer, Bernd and Brereton, Margot (2021). Human-nature relations in urban gardens: explorations with camera traps. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY, United States: ACM. doi: 10.1145/3411764.3445438
2020
Journal Article
Making friends in online games: gender differences and designing for greater social connectedness
Vella, Kellie, Klarkowski, Madison, Turkay, Selen and Johnson, Daniel (2020). Making friends in online games: gender differences and designing for greater social connectedness. Behaviour and Information Technology, 39 (8), 917-934. doi: 10.1080/0144929X.2019.1625442
2020
Conference Publication
Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices
Vella, Kellie, Oliver, Jessica L., Dema, Tshering, Brereton, Margot and Roe, Paul (2020). Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices. CHI Conference on Human Factors in Computing Systems (CHI), Electr Network, Apr 25-30, 2020. NEW YORK: Association for Computing Machinery. doi: 10.1145/3313831.3376663
2020
Journal Article
Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification
Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B. (2020). Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification. Internet Interventions, 20 100306, 20. doi: 10.1016/j.invent.2020.100306
2019
Journal Article
A Sense of Belonging: Pokémon GO and Social Connectedness
Vella, Kellie, Johnson, Daniel, Cheng, Vanessa Wan Sze, Davenport, Tracey, Mitchell, Jo, Klarkowski, Madison and Phillips, Cody (2019). A Sense of Belonging: Pokémon GO and Social Connectedness. Games and Culture, 14 (6), 583-603. doi: 10.1177/1555412017719973
2019
Journal Article
Gamification in apps and technologies for improving mental health and well-being: Systematic review
Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie and Hickie, Ian B. (2019). Gamification in apps and technologies for improving mental health and well-being: Systematic review. JMIR Mental Health, 6 (6) e13717, e13717-6. doi: 10.2196/13717
2018
Journal Article
An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process
Cheng, Vanessa Wan Sze, Davenport, Tracey A, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B (2018). An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process. JMIR Mental Health, 5 (4) e11068, 1-16. doi: 10.2196/11068
2018
Conference Publication
Using Applied Games to Engage mHealth Users: A Case Study of MindMax
Vella, Kellie, Peever, Nikki, Klarkowski, Madison, Ploderer, Bernd, Mitchell, Jo and Johnson, Daniel (2018). Using Applied Games to Engage mHealth Users: A Case Study of MindMax. Association for Computing Machinery. doi: 10.1145/3242671.3242686
2018
Journal Article
Greater rewards in videogames lead to more presence, enjoyment and effort
Johnson, Daniel, Klarkowski, Madison, Vella, Kellie, Phillips, Cody, McEwan, Mitchell and Watling, Christopher N. (2018). Greater rewards in videogames lead to more presence, enjoyment and effort. Computers in Human Behavior, 87, 66-74. doi: 10.1016/j.chb.2018.05.025
2017
Conference Publication
Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games
Peever, Nicole, Vella, Kellie, Johnson, Daniel, Ploderer, Bernd, Klarkowski, Madison and Mitchell, Jo (2017). Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games. Association for Computing Machinery. doi: 10.1145/3152771.3156152
2017
Conference Publication
The impact of agency and familiarity in cooperative multiplayer games
Vella, Kellie, Koren, Christopher James and Johnson, Daniel (2017). The impact of agency and familiarity in cooperative multiplayer games. Association for Computing Machinery, Inc. doi: 10.1145/3116595.3116622
2017
Conference Publication
Positive gaming: Workshop on gamification and games for wellbeing
Tondello, Gustavo F., Orji, Rita, Vella, Kellie, Johnson, Daniel, Van Dooren, Marierose M. M. and Nacke, Lennart E. (2017). Positive gaming: Workshop on gamification and games for wellbeing. Association for Computing Machinery, Inc. doi: 10.1145/3130859.3131442
2017
Conference Publication
Motivating engagement with a wellbeing app using video games and gamification
Vella, Kellie, Cheng, Vanessa Wan Sze, Johnson, Daniel, Davenport, Tracey, Peever, Nikki and Mitchell, Jo (2017). Motivating engagement with a wellbeing app using video games and gamification. CEUR-WS.
2017
Journal Article
Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface
Tondello, Gustavo F., Johnson, Daniel, Orji, Rita, Van Dooren, Marierose M. M., Vella, Kellie and Nacke, Lennart E. (2017). Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface. CEUR Workshop Proceedings, 2055.
2016
Conference Publication
Playing support: Social connectedness amongst male video game players
Vella, Kellie, Johnson, Daniel and Mitchell, Jo (2016). Playing support: Social connectedness amongst male video game players. Association for Computing Machinery, Inc. doi: 10.1145/2968120.2987734
2016
Conference Publication
The social context of video game play: challenges and strategies
Vella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne and Wyeth, Peta (2016). The social context of video game play: challenges and strategies. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, QLD, Australia, 4-8 June 2016. New York, United States: Association for Computing Machinery. doi: 10.1145/2901790.2901823
2015
Conference Publication
Indicators of wellbeing in recreational video game players
Vella, Kellie, Johnson, Daniel and Hides, Leanne (2015). Indicators of wellbeing in recreational video game players. 27th Australian Computer-Human Interaction Conference, OzCHI 2015, Parkville, VIC, Australia, 7 December - 10 December 2015. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2838739.2838818
Supervision
Availability
- Dr Kellie Vella is:
- Available for supervision
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Media
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