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Dr Kellie Vella
Dr

Kellie Vella

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Overview

Background

Dr Kellie Vella is a Postdoctoral Research Fellow at the Centre for Digital Cultures & Societies, working on the Australian Research Data Commons' Australian Internet Observatory. Her research centres on human-computer interactions within social and interdisciplinary contexts. She draws upon motivational psychology and participatory research to better understand how to design, apply, and evaluate new technologies for learning and wellbeing.

Availability

Dr Kellie Vella is:
Available for supervision

Qualifications

  • Doctor of Philosophy of Computer-Human Interaction, Queensland University of Technology

Works

Search Professor Kellie Vella’s works on UQ eSpace

43 works between 2012 and 2026

21 - 40 of 43 works

2021

Conference Publication

Fostering children's stewardship of local nature through game co-design

Vella, Kellie, Dema, Tshering, Soro, Alessandro and Brereton, Margot (2021). Fostering children's stewardship of local nature through game co-design. OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Online, 30 November – 3 December 2021. New York, NY, United States: ACM. doi: 10.1145/3520495.3522702

Fostering children's stewardship of local nature through game co-design

2021

Conference Publication

Digital technologies in nature

Webber, Sarah, Oliver, Jessica, Smith, Wally, Hoy, Julia, Vella, Kellie, Brereton, Margot, Bender, Helena, Davies, Alasdair and Judith, Kate (2021). Digital technologies in nature. International Conference on Animal-Computer Interaction, Bloomington, IN, United States, 8-11 November 2021. New York, United States: Association for Computing Machinery. doi: 10.1145/3493842.3493885

Digital technologies in nature

2021

Journal Article

Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science

Vella, Kellie, Johnson, Daniel and Roe, Paul (2021). Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science. PLoS One, 16 (5) e0250363, 1-19. doi: 10.1371/journal.pone.0250363

Describing the sounds of nature: Using onomatopoeia to classify bird calls for citizen science

2021

Conference Publication

Human-nature relations in urban gardens: explorations with camera traps

Vella, Kellie, Ploderer, Bernd and Brereton, Margot (2021). Human-nature relations in urban gardens: explorations with camera traps. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY, United States: ACM. doi: 10.1145/3411764.3445438

Human-nature relations in urban gardens: explorations with camera traps

2020

Journal Article

Making friends in online games: gender differences and designing for greater social connectedness

Vella, Kellie, Klarkowski, Madison, Turkay, Selen and Johnson, Daniel (2020). Making friends in online games: gender differences and designing for greater social connectedness. Behaviour and Information Technology, 39 (8), 917-934. doi: 10.1080/0144929X.2019.1625442

Making friends in online games: gender differences and designing for greater social connectedness

2020

Conference Publication

Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices

Vella, Kellie, Oliver, Jessica L., Dema, Tshering, Brereton, Margot and Roe, Paul (2020). Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices. CHI Conference on Human Factors in Computing Systems (CHI), Electr Network, Apr 25-30, 2020. NEW YORK: Association for Computing Machinery. doi: 10.1145/3313831.3376663

Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices

2020

Journal Article

Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification

Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B. (2020). Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification. Internet Interventions, 20 100306, 20. doi: 10.1016/j.invent.2020.100306

Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification

2019

Journal Article

A Sense of Belonging: Pokémon GO and Social Connectedness

Vella, Kellie, Johnson, Daniel, Cheng, Vanessa Wan Sze, Davenport, Tracey, Mitchell, Jo, Klarkowski, Madison and Phillips, Cody (2019). A Sense of Belonging: Pokémon GO and Social Connectedness. Games and Culture, 14 (6), 583-603. doi: 10.1177/1555412017719973

A Sense of Belonging: Pokémon GO and Social Connectedness

2019

Journal Article

Gamification in apps and technologies for improving mental health and well-being: Systematic review

Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie and Hickie, Ian B. (2019). Gamification in apps and technologies for improving mental health and well-being: Systematic review. JMIR Mental Health, 6 (6) e13717, e13717-6. doi: 10.2196/13717

Gamification in apps and technologies for improving mental health and well-being: Systematic review

2018

Journal Article

An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process

Cheng, Vanessa Wan Sze, Davenport, Tracey A, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B (2018). An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process. JMIR Mental Health, 5 (4) e11068, 1-16. doi: 10.2196/11068

An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process

2018

Conference Publication

Using Applied Games to Engage mHealth Users: A Case Study of MindMax

Vella, Kellie, Peever, Nikki, Klarkowski, Madison, Ploderer, Bernd, Mitchell, Jo and Johnson, Daniel (2018). Using Applied Games to Engage mHealth Users: A Case Study of MindMax. Association for Computing Machinery. doi: 10.1145/3242671.3242686

Using Applied Games to Engage mHealth Users: A Case Study of MindMax

2018

Journal Article

Greater rewards in videogames lead to more presence, enjoyment and effort

Johnson, Daniel, Klarkowski, Madison, Vella, Kellie, Phillips, Cody, McEwan, Mitchell and Watling, Christopher N. (2018). Greater rewards in videogames lead to more presence, enjoyment and effort. Computers in Human Behavior, 87, 66-74. doi: 10.1016/j.chb.2018.05.025

Greater rewards in videogames lead to more presence, enjoyment and effort

2017

Conference Publication

Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games

Peever, Nicole, Vella, Kellie, Johnson, Daniel, Ploderer, Bernd, Klarkowski, Madison and Mitchell, Jo (2017). Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games. Association for Computing Machinery. doi: 10.1145/3152771.3156152

Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games

2017

Conference Publication

The impact of agency and familiarity in cooperative multiplayer games

Vella, Kellie, Koren, Christopher James and Johnson, Daniel (2017). The impact of agency and familiarity in cooperative multiplayer games. Association for Computing Machinery, Inc. doi: 10.1145/3116595.3116622

The impact of agency and familiarity in cooperative multiplayer games

2017

Conference Publication

Positive gaming: Workshop on gamification and games for wellbeing

Tondello, Gustavo F., Orji, Rita, Vella, Kellie, Johnson, Daniel, Van Dooren, Marierose M. M. and Nacke, Lennart E. (2017). Positive gaming: Workshop on gamification and games for wellbeing. Association for Computing Machinery, Inc. doi: 10.1145/3130859.3131442

Positive gaming: Workshop on gamification and games for wellbeing

2017

Conference Publication

Motivating engagement with a wellbeing app using video games and gamification

Vella, Kellie, Cheng, Vanessa Wan Sze, Johnson, Daniel, Davenport, Tracey, Peever, Nikki and Mitchell, Jo (2017). Motivating engagement with a wellbeing app using video games and gamification. CEUR-WS.

Motivating engagement with a wellbeing app using video games and gamification

2017

Journal Article

Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface

Tondello, Gustavo F., Johnson, Daniel, Orji, Rita, Van Dooren, Marierose M. M., Vella, Kellie and Nacke, Lennart E. (2017). Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface. CEUR Workshop Proceedings, 2055.

Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface

2016

Conference Publication

Playing support: Social connectedness amongst male video game players

Vella, Kellie, Johnson, Daniel and Mitchell, Jo (2016). Playing support: Social connectedness amongst male video game players. Association for Computing Machinery, Inc. doi: 10.1145/2968120.2987734

Playing support: Social connectedness amongst male video game players

2016

Conference Publication

The social context of video game play: challenges and strategies

Vella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne and Wyeth, Peta (2016). The social context of video game play: challenges and strategies. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, QLD, Australia, 4-8 June 2016. New York, United States: Association for Computing Machinery. doi: 10.1145/2901790.2901823

The social context of video game play: challenges and strategies

2015

Conference Publication

Indicators of wellbeing in recreational video game players

Vella, Kellie, Johnson, Daniel and Hides, Leanne (2015). Indicators of wellbeing in recreational video game players. 27th Australian Computer-Human Interaction Conference, OzCHI 2015, Parkville, VIC, Australia, 7 December - 10 December 2015. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2838739.2838818

Indicators of wellbeing in recreational video game players

Supervision

Availability

Dr Kellie Vella is:
Available for supervision

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Media

Enquiries

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communications@uq.edu.au