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2023

Conference Publication

Using blockchain to preserve Chain of Custody (CoC): cloud forensics analysis

Grabner, Georg, Ahmed, Ali and Baghaei, Nilufar (2023). Using blockchain to preserve Chain of Custody (CoC): cloud forensics analysis. 35th International Conference on Software Engineering and Knowledge Engineering, SEKE, San Francisco, CA, United States, 1-3 July 2023. Skokie, IL, United States: Knowledge Systems Institute. doi: 10.18293/SEKE2023-038

Using blockchain to preserve Chain of Custody (CoC): cloud forensics analysis

2022

Conference Publication

Comparing customer behaviours: immersive virtual reality store experiences versus web and physical store experiences

Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Zhao, Yinshu, Chitale, Vibhav Sunil and Baghaei, Nilufar (2022). Comparing customer behaviours: immersive virtual reality store experiences versus web and physical store experiences. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089288

Comparing customer behaviours: immersive virtual reality store experiences versus web and physical store experiences

2022

Conference Publication

Tools for animation and shape manipulation: a scoping review

Farzinnejad, Forouzan, Habibi, Jafar, Khezrian, Navid, Afshin Hemmatyar, Ali Mohammad and Baghaei, Nilufar (2022). Tools for animation and shape manipulation: a scoping review. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089225

Tools for animation and shape manipulation: a scoping review

2022

Conference Publication

Enhancing customer experience, and brand awareness through familiar gameplay in advergames

Khezrian, Navid, Farzinnejad, F. and Baghaei, Nilufar (2022). Enhancing customer experience, and brand awareness through familiar gameplay in advergames. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD Australia, 14-16 December 2022. Piscataway, NJ United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089272

Enhancing customer experience, and brand awareness through familiar gameplay in advergames

2022

Conference Publication

Virtual reality stores: studies on shopper perceptions and behaviors

Zhao, Yinshu, Schnack, Alexander, Mathrani, Anuradha, Erensoy, Aysu, Chitale, Vibhav and Baghaei, Nilufar (2022). Virtual reality stores: studies on shopper perceptions and behaviors. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: IEEE. doi: 10.1109/CSDE56538.2022.10089221

Virtual reality stores: studies on shopper perceptions and behaviors

2022

Conference Publication

Augmented reality applications in the classroom: Teachers' experience

Al Omair, Hajar, Mendoza, Antonette, Bodèn, Marie and Baghaei, Nilufar (2022). Augmented reality applications in the classroom: Teachers' experience. 30th International Conference on Computers in Education Conference, ICCE 2022, Kuala Lumpur, Malaysia, 28 November - 2 December 2022. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.

Augmented reality applications in the classroom: Teachers' experience

2022

Conference Publication

Virtual reality data for predicting mental health conditions

Chitale, Vibhav, Playne, Daniel, Liang, Hai-Ning and Baghaei, Nilufar (2022). Virtual reality data for predicting mental health conditions. 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Singapore, Singapore, 17-22 October 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct57072.2022.00011

Virtual reality data for predicting mental health conditions

2022

Conference Publication

VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view frames

Chen, Hao, Shi, Rongkai, Monteiro, Diego, Baghaei, Nilufar and Liang, Hai-Ning (2022). VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view frames. 2022 IEEE Conference on Games (CoG), Beijing, China, 21-24 August 2022. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/CoG51982.2022.9893678

VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view frames

2022

Conference Publication

PassImg: a secure password generation and management scheme without storing

Yin, Yuhua, Jang-Jaccard, Julian and Baghaei, Nilufar (2022). PassImg: a secure password generation and management scheme without storing. 2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD), Hangzhou, China, 4-6 May 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/CSCWD54268.2022.9776045

PassImg: a secure password generation and management scheme without storing

2022

Conference Publication

Designing and implementing individualized VR for supporting depression

Halim, Ilona, Baghaei, Nilufar, Stemmet, Lehan, Billinghurst, Mark and Porter, Richard (2022). Designing and implementing individualized VR for supporting depression. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Onnline, 12-16 March 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00052

Designing and implementing individualized VR for supporting depression

2021

Conference Publication

Designing games for stealth health and healthy lifestyle education

Baghaei, Nilufar, Halim, Ilona, Casey, John, Marsh, Samantha and Maddison, Ralph (2021). Designing games for stealth health and healthy lifestyle education. 29th International Conference on Computers in Education (ICCE), Online, 22-26 November 2021. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

Designing games for stealth health and healthy lifestyle education

2021

Conference Publication

Playbook: an animation-based game for improving children's creativity and problem solving skills

Farzinnejad, Forouzan, Habibi, Jafar and Baghaei, Nilufar (2021). Playbook: an animation-based game for improving children's creativity and problem solving skills. EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual, 8-11 June 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3459926.3464748

Playbook: an animation-based game for improving children's creativity and problem solving skills

2021

Conference Publication

Designing individualised virtual reality applications for supporting depression: a feasibility study

Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761

Designing individualised virtual reality applications for supporting depression: a feasibility study

2021

Conference Publication

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

2021

Conference Publication

Assessing telepresence, social presence and stress response in a virtual reality store

Zhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020

Assessing telepresence, social presence and stress response in a virtual reality store

2021

Conference Publication

Individualised virtual reality for supporting depression: feedback from mental health professionals

Baghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022

Individualised virtual reality for supporting depression: feedback from mental health professionals

2021

Conference Publication

Effect of input-output randomness on gameplay satisfaction in collectable card games

Zhang, Yiwen, Monteiro, Diego, Liang, Hai-Ning, Ma, Jieming and Baghaei, Nilufar (2021). Effect of input-output randomness on gameplay satisfaction in collectable card games. IEEE Conference on Games (IEEE CoG), Electr Network, 17-21 August 2021. New York, NY USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/cog52621.2021.9619020

Effect of input-output randomness on gameplay satisfaction in collectable card games

2021

Conference Publication

Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study

He, Peijin, Samarasinghe, Don, Liu, Cyrus, Jelodar, Mostafa Babaeian, Playne, Daniel and Baghaei, Nilufar (2021). Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study. The Australasian Universities Building Education Association (AUBEA 2021), Melbourne, VIC Australia, 27-29 October 2021.

Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study

2020

Conference Publication

Distance learning practices: A reflective study

Ahmed, Ali, Watterson, Craig, Baghaei, Nilufar and Lundqvist, Karsten (2020). Distance learning practices: A reflective study. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

Distance learning practices: A reflective study

2020

Conference Publication

Enhancing customers' knowledge and decision making using augmented reality

Boonrat, Wisanoo, Vaidya, Vimita, Baghaei, Nilufar, Sharifzadeh, Hamid, Ahmed, Ali and Casey, John (2020). Enhancing customers' knowledge and decision making using augmented reality. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

Enhancing customers' knowledge and decision making using augmented reality