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2017 Conference Publication Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video gamesPeever, Nicole, Vella, Kellie, Johnson, Daniel, Ploderer, Bernd, Klarkowski, Madison and Mitchell, Jo (2017). Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games. Association for Computing Machinery. doi: 10.1145/3152771.3156152 |
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2017 Conference Publication The impact of agency and familiarity in cooperative multiplayer gamesVella, Kellie, Koren, Christopher James and Johnson, Daniel (2017). The impact of agency and familiarity in cooperative multiplayer games. Association for Computing Machinery, Inc. doi: 10.1145/3116595.3116622 |
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2017 Conference Publication Positive gaming: Workshop on gamification and games for wellbeingTondello, Gustavo F., Orji, Rita, Vella, Kellie, Johnson, Daniel, Van Dooren, Marierose M. M. and Nacke, Lennart E. (2017). Positive gaming: Workshop on gamification and games for wellbeing. Association for Computing Machinery, Inc. doi: 10.1145/3130859.3131442 |
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2017 Conference Publication Motivating engagement with a wellbeing app using video games and gamificationVella, Kellie, Cheng, Vanessa Wan Sze, Johnson, Daniel, Davenport, Tracey, Peever, Nikki and Mitchell, Jo (2017). Motivating engagement with a wellbeing app using video games and gamification. CEUR-WS. |
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2016 Conference Publication Playing support: Social connectedness amongst male video game playersVella, Kellie, Johnson, Daniel and Mitchell, Jo (2016). Playing support: Social connectedness amongst male video game players. Association for Computing Machinery, Inc. doi: 10.1145/2968120.2987734 |
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2016 Conference Publication The social context of video game play: challenges and strategiesVella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne and Wyeth, Peta (2016). The social context of video game play: challenges and strategies. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, QLD, Australia, 4-8 June 2016. New York, United States: Association for Computing Machinery. doi: 10.1145/2901790.2901823 |
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2015 Conference Publication Indicators of wellbeing in recreational video game playersVella, Kellie, Johnson, Daniel and Hides, Leanne (2015). Indicators of wellbeing in recreational video game players. 27th Australian Computer-Human Interaction Conference, OzCHI 2015, Parkville, VIC, Australia, 7 December - 10 December 2015. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2838739.2838818 |
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2015 Conference Publication Playing alone, playing with others: differences in player experience and indicators of wellbeingVella, Kellie, Johnson, Daniel and Hides, Leanne (2015). Playing alone, playing with others: differences in player experience and indicators of wellbeing. Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, 3-7 October 2015. New York, United States: Association for Computing Machinery. doi: 10.1145/2793107.2793118 |
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2013 Conference Publication Positively playful: When videogames lead to player wellbeingVella, Kellie, Johnson, Daniel and Hides, Leanne (2013). Positively playful: When videogames lead to player wellbeing. Gamification '13: First International Conference on Gameful Design, Research, and Applications, Toronto, ON, Canada, 2-4 October 2013. New York, United States: Association for Computing Machinery. doi: 10.1145/2583008.2583024 |
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2012 Conference Publication Flourishing and video gamesVella, Kellie and Johnson, Daniel (2012). Flourishing and video games. doi: 10.1145/2336727.2336746 |